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Difference between revisions of "Main page/Guides/Skill guides/Summoning"

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Revision as of 20:11, 15 April 2016

Introduction

Summoning is the skill that allows you to bring to life monsters of your choice. This is one of the most tedious skills to train, but also one of the coolest, and most rewarding skills.

These monsters have the ability to be helpful to you in many things. They can, for example, keep items in their familiar inventory for you, or in one case even bank those item with a special move.

They can also help you fight off enemy players or monsters in combat situations.

Starting Out

To start training Summoning, you need Charms and Pouches.


Gold Charms

kdR6qMk.png Gold Charms are the easiest and most common charm to come by in Grinderscape. They are dropped by very low level monsters such as Rock Crabs, Goblins etc.

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Green Charms

GMSe1C8.png Green Charms are also one of the most common charms in the game. Monsters such as the Bloodveld or Dust Devil drop it every time one of them is killed.

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Crimson Charms

OGRfvRw.png This sort of charm isn't as common as the other two listed above, but it is also not rare. These charms are dropped by a variety of monsters such as Abyssal Demons, Dark Beasts, and Blue Dragons.

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Where to Start

First of all, you need to go to South Neitznot.

To get there, open up your spellbook and click on the Neitznot teleports in the center of the menu.

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When you get there, you need to go here, where you will see an NPC called Hassan, along with a trapdoor.

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Hassan will sell you the pouches you will require to start training Summoning, and make Summoning Pouches.

While there, be sure to buy a nice supply of pouches, as you will need them down the line training this skill.

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Training

Once you buy pouches you then climb down the ladder right next to Hassan.

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When you climb down the ladder, you will be in a small room with an obelisk.

Now to really start training, right-click on the obelisk, and choose the 'infuse pouch' option.

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When you click, an options menu will appear, showing you all the possible pouches you can infuse depending on your level and your charm of choice.

If you wish to not only make the monster pouch, but also some special move scrolls for that specific monster, click on the small button at the top left of the menu board.

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This will then allow you to make your scrolls.

Note, you will need the monster pouch to make scrolls for that monster.


Gold Charms

Ironman And Hardcore Ironman Gold Charms


Green Charms

Ironman And Hardcore Ironman Green Charm


Crimson Charms

Ironman And Hardcore Ironman Crimson Charms


Abyssal Charms

This Charm type cannot be used to make pouches at this time


The Skillcape

After you finally do achieve 99 in this skill, you will have the opportunity to buy the summoning skillcape!

You can buy this skillcape from the Wise Old Man in Edgeville just North of the bank.

To get to him, teleport home to Edgeville, and run north until you reach the Gilded Altar located there as-well.

He will sell you the cape for 150K coins.

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Skillcape Emote

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