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Main page/Guides/Skill guides/Summoning

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 This is the regular Summoning guide, the guide for ironman / hardcore ironman players can be found here.

Summoning is a skill that focuses on calling familiars from the Spirit Plane by creating and using summoning pouches. Most familiars are useless but there are a few that make Summoning worth training.

Summoning operates similarly to Prayer, requiring points to summon familiars and utilise their abilities. Summoning points do not automatically recharge, but they can be recharged by interacting with an Obelisk, or by drinking a summoning or super restore potion.

Summoning Calculator

Summoning Calculator:

Your Summoning XP    
Target XP    
Bonuses
Regular Donator Totem
Super Donator Totem
Extreme Donator Totem
1st-5th Bonus Days
Advanced Knowledge Aura
25% Skilling Hour
Prestige 20
Spirit Wolf
Dreadfowl
Spirit Spider
Thorny Snail
Granite Crab
Spirit Mosquito
Desert Wyrm
Spirit Scorpion
Spirit Tz-Kih
Albino Rat
Spirit Kalphite
Compost Mound
Giant Chinchompa
Vampyre Bat
Honey Badger
Beaver
Void Ravager
Void Spinner
Void Torcher
Void Shifter
Bronze Minotaur
Bull ant
Macaw
Evil Turnip
Spirit Cockatrice
Spirit Guthatrice
Spirit Saratrice
Spirit Zamatrice
Spirit Pengatrice
Spirit Coraxatrice
Spirit Vulatrice
Pyrelord
Iron Minotaur
Magpie
Bloated Leech
Spirit Terrorbird
Abyssal Parasite
Spirit Jelly
Ibis
Steel Minotaur
Spirit Graahk
Spirit Kyatt
Spirit Larupia
Karam. Overlord
Smoke Devil
Abyssal Lurker
Spirit Cobra
Strangler Plant
Barker Toad
Mithril Minotaur
War Tortoise
Bunyip
Fruit Bat
Ravenous Locust
Artic Bear
Phoenix
Obsidian Golem
Granite Lobster
Praying Mantis
Forge Regent
Adamant Minotaur
Talon Beast
Giant Ent
Fire Titan
Moss Titan
Ice Titan
Hydra
Spirit Dagannoth
Lava Titan
Swamp Titan
Rune Minotaur
Unicorn Stallion
Geyser Titan
Wolpertinger
Abyssal Titan
Iron Titan
Pack Yak
Steel Titan


Getting Supplies

To train Summoning, you will need Charms and Pouches.

Charms

There are 5 types of charms that can be used for Summoning.

Gold Charms

kdR6qMk.png Gold Charms are the easiest and most common charm to come by in Etherum as they are dropped by very low level monsters. A good NPC to kill in order to collect Gold Charms are Yaks, located on Neitiznot (South). These Charms are generally only used in the beginning of Summoning training.

Green Charms

GMSe1C8.png The next step up from Gold Charms are Green Charms. They are also quite easy to collect as the NPC's that drop these are not too difficult to kill. Monsters such as the Bloodveld or Dust Devil drop it every time one of them is killed. However, the easiest way to obtain Green Charms is to kill the Bandits at Bandit Camp in the desert, if you have a Charming Imp, you can completely AFK there while collecting charms.

Crimson Charms

OGRfvRw.png Crimson Charms aren't as common as the other two listed above, but they are also not rare. These charms are dropped by a variety of high levelled NPC's such as Dark Beasts, Dragons, and even by some Bosses. These Charms offer the best experience and should be used for the bulk of your training.

Blue Charms

xbRKKxm.png Blue Charms are the rarest of all the Charms, they do not offer as much experience as Crimson Charms however. No NPC drops these Charms 100% of the time. The upside to their rarity is that they are not even that useful. So you are not missing out on anything if you do not find any.

Abyssal Charms

Ufa3BC5.png Abyssal Charms are charms only dropped by NPCs in the Abyss. All Abyssal pouches can be summoned to hold a set amount of ess.


Pouches

EnxNTME.png Pouches are needed to make every Summoning Pouch, Luckily Pouches are very cheap, and simple to obtain

First of all, you need to go to South Neitiznot.

When you get there, head west outside the city center, and you will see an NPC called Hassan who is located next to a trapdoor.

DRNbqCZ.png

Hassan sells the pouches for a single gold coin each.

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Training

There are two places where you can train Summoning, you can either climb down the trapdoor right next to Hassan, or teleport to the Donator Zone.

There is no real benefit to training in either place although the Obelisk in the Donator Zone is closer to a bank.

Now to train Summoning all you need to do is right-click on the obelisk, and choose the 'infuse pouch' option.

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When you click, all the options of familiar pouches that you can create will appear.

You can get even more experience if you turn the pouches you create into special move scrolls for that specific monster, to do this simply click on the small button at the top left of the menu board. This will then allow you to make your scrolls.

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Experience Tables

Gold Charms

Green Charms

Crimson Charms

Blue Charms

Abyssal Charms

Useful Items and Boosts

Picture Item/Boost Effect How to Obtain
xVXdMcX.png Knowledge Effect All experience gained will be increased by:
  • 75% for 10 minutes for normal donators
  • 100% for 20 minutes for super donators
  • 110% for 40 minutes for extreme donators
Go to the Donator Zone, in the building to the west of the bank and click on the Defence Totem (Knowledge effect).
lfuNflP.gif Bonus Experience All experience gained will be multiplied by 3 until the bonus experience runs out.
  • Logging in every day grants 200k Bonus Exp.
  • Every 10th vote streak rewards you with 500k Bonus Exp.
  • Purchase 1m Bonus Exp for 5k premium points.
N/A Monthly Bonus

All experience gained is multiplied by 1.1 Voting during this time adds an additional 1.25 multiplier.

Play during the 1st to the 5th of every month.
GfRG4MD.png Charming Imp Automatically collects charms, can also turn charms into Summoning exp if you do not want them. Bought from the participation point store.
YMs7L8n.png Completionest Cape 5% experience boost Obtained from the Wise Old Man after completing 122/125 tasks and getting 99 in every skill.
YMs7L8n.png 99 Skillcape Chance to save 50% of the charms when infusing pouches. Obtained from the Wise Old Man after getting 99 Summoning.

The Skill Cape

If you reach level 99 in Summoning, you can talk to the Wise Old Man at home to obtain the Skill cape. He is located at home, in the building north of the bank.

vmVhTcJ.png 6mSHUI9.png

The skillcape costs 30 million coins and comes with a matching hood. Both the Summoning cape and hood give +9 bonus to all defense stats.

If you reach 200m experience in the Summoning skill you will also unlock the ability to buy the Master Summoning Cape. It is exactly the same as the normal Skill cape. However, you can adjust the trim colour to whatever you like. This master skillcape costs 80 million coins.

sHbqFrG.png

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