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Difference between revisions of "Main page/Guides/Skill guides/Summoning"

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=Introduction=
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'''This is the Regular Summoning Guide, the guide for Ironman/ Hardcore Ironman players is found [https://wiki.grinderscape.org/Main_page/Guides/Ironman_%26_Hardcore/Skilling_Guides/_Summoning Here.]'''
'''Summoning is the skill that allows you to bring to life monsters of your choice. This is one of the most tedious skills to train, but also one of the coolest, and most rewarding skills.
 
  
'''These monsters have the ability to be helpful to you in many things. They can, for example, keep items in their familiar inventory for you, or in one case even bank those item with a special move.  
+
Summoning is a skill that focuses on calling familiars from the Spirit Plane by creating and using summoning pouches. Most farmiliars are useless but there are a few that make Summoning worth training.
  
'''They can also help you fight off enemy players or monsters in combat situations.
+
Summoning operates similarly to Prayer, requiring points to summon familiars and utilise their abilities. Summoning points do not automatically recharge, but they can be recharged by interacting with an Obelisk, or by drinking a summoning or Super restore potion.
  
=Starting Out=
+
=Getting Supplies=
'''To start training Summoning, you need Charms and Pouches.
+
To train Summoning, you will need Charms and Pouches.
  
 +
==Charms==
 +
There are 4 types of charms that can be used for Summoning.
  
'''Gold Charms'''
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===Gold Charms===
 
 
 
https://i.imgur.com/kdR6qMk.png
 
https://i.imgur.com/kdR6qMk.png
'''Gold Charms are the easiest and most common charm to come by in Grinderscape. They are dropped by very low level monsters such as Rock Crabs, Goblins etc.'''
+
Gold Charms are the easiest and most common charm to come by in Grinderscape as they are dropped by very low level monsters. A good NPC to kill in order to collect Gold Charms are Yaks, located on Neitiznot (South). These Charms are generally only used in the beginning of Summoning training.
 
 
https://i.imgur.com/HKMWrTo.png
 
 
 
 
 
'''Green Charms'''
 
  
 +
===Green Charms===
 
https://i.imgur.com/GMSe1C8.png
 
https://i.imgur.com/GMSe1C8.png
'''Green Charms are also one of the most common charms in the game. Monsters such as the Bloodveld or Dust Devil drop it every time one of them is killed.'''
+
The next step up from Gold Charms are Green Charms. They are also quite easy to collect as the NPC's that drop these are not too difficult to kill. Monsters such as the Bloodveld or Dust Devil drop it every time one of them is killed. However, the easiest way to obtain Green Charms is to kill the Bandits at Bandit Camp in the desert, if you have a Charming Imp, you can completely AFK there while collecting charms.
 
 
https://i.imgur.com/k8uC9yv.png
 
 
 
  
'''Crimson Charms'''
+
===Crimson Charms===
  
 
https://i.imgur.com/OGRfvRw.png
 
https://i.imgur.com/OGRfvRw.png
'''This sort of charm isn't as common as the other two listed above, but it is also not rare. These charms are dropped by a variety of monsters such as Abyssal Demons, Dark Beasts, and Blue Dragons.'''
+
Crimson Charms aren't as common as the other two listed above, but they are also not rare. These charms are dropped by a variety of high leveled NPC's such as Dark Beasts, Dragons, and even by some Bosses. These Charms offer the best experience and should be used for the bulk of your training.
 
 
https://i.imgur.com/QrohPBU.png
 
  
 +
===Blue Charms===
 +
Blue Charms are the rarest of all the Charms, they do not offer as much experience as Crimson Charms however. No NPC drops these Charms 100% of the time. The upside to their rarity is that they are not even that useful. So you are not missing out on anything if you do not find any.
  
==Where to Start==
+
==Pouches==
 +
Pouches are needed to make every Summoning Pouch, Luckily Pouches are very cheap, and simple to obtain
  
'''First of all, you need to go to South Neitznot.
+
First of all, you need to go to South Neitznot.
  
'''To get there, open up your spellbook and click on the Neitznot teleports in the center of the menu.
+
When you get there, head west outside the city center, and you will see an NPC called Hassan who is located next to a trapdoor.
 
 
https://i.imgur.com/FnvgYqQ.png https://i.imgur.com/cHZuonc.png https://i.imgur.com/h79vILH.png
 
 
 
https://i.imgur.com/Whr4ysi.png
 
 
 
'''When you get there, you need to go here, where you will see an NPC called Hassan, along with a trapdoor.
 
  
 
https://i.imgur.com/DRNbqCZ.png
 
https://i.imgur.com/DRNbqCZ.png
  
 
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Hassan sells the pouches for a single gold coin each.
'''Hassan will sell you the pouches you will require to start training Summoning, and make Summoning Pouches.
 
 
 
'''While there, be sure to buy a nice supply of pouches, as you will need them down the line training this skill.
 
  
 
https://i.imgur.com/rWVPK3s.png
 
https://i.imgur.com/rWVPK3s.png
  
 
=Training=
 
=Training=
 +
There are two places where you can train Summoning, you can either climb down the trapdoor right next to Hassan, or teleport to the Donator Zone.
  
'''Once you buy pouches you then climb down the ladder right next to Hassan.
+
There is no real benefit to training in either place although the Obelisk in the Donator Zone is closer to a bank.
  
https://i.imgur.com/RbszS7C.png
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Now to train Summoning all you need to do is right-click on the obelisk, and choose the 'infuse pouch' option.
  
'''When you climb down the ladder, you will be in a small room with an obelisk.  
+
https://i.imgur.com/74Oh736.png
  
'''Now to really start training, right-click on the obelisk, and choose the 'infuse pouch' option.
+
When you click, all the options of familiar pouches that you can create will appear.
 
 
https://i.imgur.com/74Oh736.png
 
  
'''When you click, an options menu will appear, showing you all the possible pouches you can infuse depending on your level and your charm of choice.
+
You can get even more experience if you turn the pouches you create into special move scrolls for that specific monster, to do this simply click on the small button at the top left of the menu board. This will then allow you to make your scrolls.  
  
'''If you wish to not only make the monster pouch, but also some special move scrolls for that specific monster, click on the small button at the top left of the menu board.
+
'''Do not use use the "make-all" option when turning pouches into scrolls, as you will only receieve the experience for one of the pouches. Instead you should make them one by one. Although this takes much longer, it will be worth it.
  
 
https://i.imgur.com/pn9wONj.png
 
https://i.imgur.com/pn9wONj.png
  
'''This will then allow you to make your scrolls.
+
=Experience Tables=
 
 
'''Note, you will need the monster pouch to make scrolls for that monster.
 
 
 
 
 
 
== Gold Charms ==
 
== Gold Charms ==
 
 
{| class="wikitable plainlinks" style="line-height: 20px; text-align:center;" border="1" margin="15" width="450"
 
{| class="wikitable plainlinks" style="line-height: 20px; text-align:center;" border="1" margin="15" width="450"
 
|-
 
|-
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|}
  
=== Ironman And Hardcore Ironman Gold Charms ===
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== Ironman And Hardcore Ironman Gold Charms ==
 
 
 
 
 
{| class="wikitable plainlinks" style="line-height: 20px; text-align:center;" border="1" margin="15" width="450"
 
{| class="wikitable plainlinks" style="line-height: 20px; text-align:center;" border="1" margin="15" width="450"
 
|-
 
|-
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|}
 
|}
  
 
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==Green Charms==
 
 
== Green Charms ==
 
  
 
{| class="wikitable plainlinks" style="line-height: 20px; text-align:center;" border="1" margin="15" width="450"
 
{| class="wikitable plainlinks" style="line-height: 20px; text-align:center;" border="1" margin="15" width="450"
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|}
 
|}
  
=== Ironman And Hardcore Ironman Green Charm ===
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==Ironman And Hardcore Ironman Green Charm==
 
 
 
{| class="wikitable plainlinks" style="line-height: 20px; text-align:center;" border="1" margin="15" width="450"
 
{| class="wikitable plainlinks" style="line-height: 20px; text-align:center;" border="1" margin="15" width="450"
 
|-
 
|-
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|}
 
|}
  
 
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==Crimson Charms==
== Crimson Charms ==
 
 
 
 
{| class="wikitable plainlinks" style="line-height: 20px; text-align:center;" border="1" margin="15" width="450"
 
{| class="wikitable plainlinks" style="line-height: 20px; text-align:center;" border="1" margin="15" width="450"
 
|-
 
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|}
 
|}
  
=== Ironman And Hardcore Ironman Crimson Charms ===
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==Ironman And Hardcore Ironman Crimson Charms==
 
 
 
{| class="wikitable plainlinks" style="line-height: 20px; text-align:center;" border="1" margin="15" width="450"
 
{| class="wikitable plainlinks" style="line-height: 20px; text-align:center;" border="1" margin="15" width="450"
 
|-
 
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|}
  
 
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=Useful Items and Boosts=
'''Abyssal Charms'''
 
 
 
'''This Charm type cannot be used to make pouches at this time
 
 
 
== Useful Items and Boosts ==
 
 
{| class="wikitable" style="line-height: 20px; text-align:center;" border="1" margin="150"
 
{| class="wikitable" style="line-height: 20px; text-align:center;" border="1" margin="150"
 
!width="50"|Picture
 
!width="50"|Picture
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|}
 
|}
  
== The Skill Cape ==
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=The Skill Cape=
 
If you reach level 99 in Summoning, you can talk to the Wise Old Man at home to obtain the Skill cape. He is located at home, in the building north of the bank.
 
If you reach level 99 in Summoning, you can talk to the Wise Old Man at home to obtain the Skill cape. He is located at home, in the building north of the bank.
  

Revision as of 01:39, 31 January 2017

This is the Regular Summoning Guide, the guide for Ironman/ Hardcore Ironman players is found Here.

Summoning is a skill that focuses on calling familiars from the Spirit Plane by creating and using summoning pouches. Most farmiliars are useless but there are a few that make Summoning worth training.

Summoning operates similarly to Prayer, requiring points to summon familiars and utilise their abilities. Summoning points do not automatically recharge, but they can be recharged by interacting with an Obelisk, or by drinking a summoning or Super restore potion.

Getting Supplies

To train Summoning, you will need Charms and Pouches.

Charms

There are 4 types of charms that can be used for Summoning.

Gold Charms

kdR6qMk.png Gold Charms are the easiest and most common charm to come by in Grinderscape as they are dropped by very low level monsters. A good NPC to kill in order to collect Gold Charms are Yaks, located on Neitiznot (South). These Charms are generally only used in the beginning of Summoning training.

Green Charms

GMSe1C8.png The next step up from Gold Charms are Green Charms. They are also quite easy to collect as the NPC's that drop these are not too difficult to kill. Monsters such as the Bloodveld or Dust Devil drop it every time one of them is killed. However, the easiest way to obtain Green Charms is to kill the Bandits at Bandit Camp in the desert, if you have a Charming Imp, you can completely AFK there while collecting charms.

Crimson Charms

OGRfvRw.png Crimson Charms aren't as common as the other two listed above, but they are also not rare. These charms are dropped by a variety of high leveled NPC's such as Dark Beasts, Dragons, and even by some Bosses. These Charms offer the best experience and should be used for the bulk of your training.

Blue Charms

Blue Charms are the rarest of all the Charms, they do not offer as much experience as Crimson Charms however. No NPC drops these Charms 100% of the time. The upside to their rarity is that they are not even that useful. So you are not missing out on anything if you do not find any.

Pouches

Pouches are needed to make every Summoning Pouch, Luckily Pouches are very cheap, and simple to obtain

First of all, you need to go to South Neitznot.

When you get there, head west outside the city center, and you will see an NPC called Hassan who is located next to a trapdoor.

DRNbqCZ.png

Hassan sells the pouches for a single gold coin each.

rWVPK3s.png

Training

There are two places where you can train Summoning, you can either climb down the trapdoor right next to Hassan, or teleport to the Donator Zone.

There is no real benefit to training in either place although the Obelisk in the Donator Zone is closer to a bank.

Now to train Summoning all you need to do is right-click on the obelisk, and choose the 'infuse pouch' option.

74Oh736.png

When you click, all the options of familiar pouches that you can create will appear.

You can get even more experience if you turn the pouches you create into special move scrolls for that specific monster, to do this simply click on the small button at the top left of the menu board. This will then allow you to make your scrolls.

Do not use use the "make-all" option when turning pouches into scrolls, as you will only receieve the experience for one of the pouches. Instead you should make them one by one. Although this takes much longer, it will be worth it.

pn9wONj.png

Experience Tables

Gold Charms

Ironman And Hardcore Ironman Gold Charms

Green Charms

Ironman And Hardcore Ironman Green Charm

Crimson Charms

Ironman And Hardcore Ironman Crimson Charms

Useful Items and Boosts

Picture Item/Boost Effect How to Obtain
N/A Knowledge Totem All experience gained will be increased for the next 10 minutes for normal donators and 20 minutes for super donators. Go to the Donator Zone, in the building to the west of the bank and click on the Defence Totem(Knowledge effect).
N/A Bonus Experience All experience gained will be multiplied by 3 until the bonus experience runs out.
  • Logging in everyday grants 200k Bonus Exp.
  • Every 10th vote streak rewards you with 500k Bonus Exp.
  • Purchace 1m Bonus Exp for 5k premium points.
N/A Monthly Bonus All experience gained is multiplied by 1.25 Play during the 1st to the 5th of every month.
GfRG4MD.png Charming Imp Automatically collects charms, can also turn charms into Summoning xp if you do not want them. Bought from the participation point store.

The Skill Cape

If you reach level 99 in Summoning, you can talk to the Wise Old Man at home to obtain the Skill cape. He is located at home, in the building north of the bank.

uxomCHj.png

GZiulY9.png

The 99 cape costs 150K Gp and comes with a matching hood. Both the Summoning cape and hood give +9 bonus to all defense stats.

If you reach 350m experience in the Summoning skill you will also unlock the ability to buy the Master Summoning Cape. It is exactly the same as the normal Skill cape. However, you can adjust the trim colour to whatever you like. This cape costs 2.5m Gp.

sHbqFrG.png

Y4RKe5E.gif