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Main page/Guides/Bestiary/Boss list/The untouchable
Combat level | 274 |
---|---|
Always drops | Bones, Crimson Charm |
Combat info | |
Hitpoints | 400 |
Aggressive | Yes |
Poisonous | No |
Max hits | |
Magic | 73 |
Untouchable
The Untouchable is an incredibly dangerous boss that drops bounded Primal Armor and Korasi's Sword. The Untouchable doesn't have lots of hitpoints or an ultra-high defense. But what it does have is an incredible array of special attacks that can rapidly overpower even the best-equipped player. Aside from its normal magic attack, which has a max hit of 40 through prayer, the Untouchable has the following special attacks:
- A burn attack, which does 10 damage per tick (0.6 seconds) for 7 ticks, adding up to 70 damage
- A freeze attack, which prevents you from moving
- A prayer-drain attack, which reduces your prayer points by up to 30
- A Teleblock attack, which prevents you from teleporting away for 5 minutes
To make things even more dangerous, the Untouchable can combo these attacks to quickly dish out vast quantities of damage. The good news is, if you manage to survive all of these attacks, the Untouchable only has 400 hitpoints, so it will die quite easily.
By far the best setup for killing the Untouchable is magic - blood barrage can help you absorb all the damage it will do without having to constantly heal, and magic attacks are the most accurate against it.
Contents
Gear and inventory setup
All of the Untouchable's attacks are magic-based, and it has the ability to freeze you, so melee is a poor choice of combat styles for this boss. The Untouchable also has very high resistance to melee attacks, so even if health were not a factor, melee would not be a useful option. Of the other two styles, the Untouchable is weaker to magic than range, and the healing power of blood barrage will drastically cut down on the amount of food required, so magic is the best choice.
For most bosses, damage-per-second (DPS) is more important than defense because it helps you to maximize kills per hour. Here, though, defense is much more important. As the following section describes, each time you access this boss, you are essentially spending 110m. Therefore, your goal should be to maximize the number of kills you can get per trip, rather than maximizing the speed of those kills.
Here is the best gear to use in each gear slot:
Head | > > |
---|---|
Torso | > > > |
Legs | > > > |
Gloves | > > > |
Boots | > > > |
Amulet | > > |
Ring | > > |
Cape | > > > > |
Offhand | > > > > |
Weapon |
Head: Battle-Mage Hood > Virtus Mask > Farseer Helm
Torso: Battle-Mage Top > Trickster Top > Virtus Top > Infinity Top
Legs: Battle-Mage Robe Legs > Trickster Robe Legs > Virtus Legs > Infinity Robe Legs
Gloves: Battle-Mage Gloves > Trickster Gloves > Barrows Gloves > Infinity Gloves
Boots: Ragefire Boots > Infinity Boots > Battle-Mage Boots > Trickster Boots
Amulet: Arcane Stream Necklace > Amulet of Fury > Amulet of Glory
Ring: Seers' Ring (i) > Onyx Ring (i) > Seers' Ring
Cape: Completionist Cape > God Cape > Max Cape > TokHaar-Kal (Kiln Cape) > Ardougne Cloak
Offhand: Divine Spirit Shield > Elysian Spirit Shield > Arcane Spirit Shield > Spectral Spirit Shield > Farseer Kiteshield
Weapon: Staff of Light > Ancient Staff
Note: There is no difference between Celestial Armour and Celestial Armour.
Inventory setup
The ideal setup combines the advantages of both a bunyip and a pack yak familiars. If you have (or can make) an alternate account with 96 Summoning, then have that account bring a full inventory of supplies and a full Pack Yak. Meanwhile, your main account can bring an inventory of supplies plus a Bunyip. Although this setup will require you to use two blue keys and two ferocious ring charges for every trip, it dramatically increases the number of kills per trip, far beyond even what you could get in two trips on your own.
If you do not want to bring a long an alternative account, simply just use a bunyip.
Inventory
You do not need to bring anything to restore your prayer as there is an altar nearby which you can access whenever you need it.
- Blue Key
- 19x Rocktails
- 4x Overload (4)
- Soul Runes
- Death Runes
- Blood Runes
- Ferocious Ring
Getting there
Items Required:
- Ferocious Ring (50m for a full, 5-charge ring)
- Blue Key (50-100m each)
Acquiring a Blue Key
If you do not wish to pay 50-100m for a Blue Key, you can simply get one yourself by following these steps (Beware: the drop rate for these keys is very low, which means it may take hundreds of kills before you finally get one). It is also recommended to bring plenty of prayer potions and food as the NPC's you will be fighting have very accurate attacks:
Step 1: Use the Ferocious Ring to teleport to "Black Knight Titan".
Step 2: Kill the Fire Giants until you receive a yellow "Key" which are east of where you teleported too.
Step 3: Once you have a "Key" run east and go down the staircase (This will use your key)
Step 4: Kill the "San Tojalon" NPC's for "Blue Keys"
Getting to The Untouchable
Step 1: Use the Ferocious Ring to teleport to "Black Knight Titan"
Step 2: Run north and cross the monkey bars (this will consume a blue key)
Step 3: Run north to the monkey bars which lead to the Untouchable
Step 4: Enter the boss room and start killing
Note: It is HIGHLY recommended that you keep at least one blue key in your bank. The Untouchable has a nasty habit of killing even the best-prepared players, so you will need a way to get back if you happen to die. If your mule account has good defense and armor, you can also use it as an emergency looter if you can't get back in time.
Tips and tricks
Restoring prayer/hitpoints between kills
There is no reason to stay in the Untouchable's room between kills. Instead, you can cross back over the ledge and restore your hitpoints and prayer to full before the next kill. There is a chaos altar for restoring prayer, and you can use blood barrage + soul split on the skeletons in the area to restore your hitpoints. Doing this between kills will dramatically reduce the supplies you use, and it's the only way to get 100+ kills per trip.
Chaos Altar | Skeletons |
---|---|
Timing spawns
Like many other Etherum bosses, the Untouchable is on a 123-second respawn timer, which means that it will respawn exactly 3 seconds after the drop from the previous kill disappears. You can exploit this to save prayer by turning on your prayers exactly as the previous drop despawns (if nothing else, there should be bones on the ground). If you're worried about lag or not paying close attention, though, you can also hide in the safespot shown below and only come out when it spawns. Note: this is legal because you aren't actually killing the boss from the safespot, just using it to hide between kills.
Managing risk of death
Because you can completely restore your hitpoints between kills, you might as well let your hitpoints get as low as possible while killing the Untouchable. The maximum damage that the Untouchable can do in a single attack is 40, so as long as your hitpoints stay above that point, you will be safe. The thing is, though, your hitpoints don't need to continually be above 40 - they just need to be above 40 when the Untouchable attacks you. You can risk even more if you intelligently predict the healing from your blood barrages.
To pull this off, make sure your experience counter is open and look at the experience drops that you get. They appear at the beginning of your attack animation, so you can predict what you're going to hit before the actual hitsplat appears. The healing for a blood barrage is actually delayed even further - it won't appear for 3 seconds after the experience drop. Therefore, if you get an experience drop of 36,000 (54,000 on the weekends), which corresponds to a magic hit of 45, then you know that your character will heal by around 10 hitpoints in 3 seconds. If you hit knocked down to, say, 35 hitpoints during that time, you don't need to eat because you know that your character will heal to a safe level before the next attack comes.
Similarly, if your prayer is drained to 0, it will not actually turn off until the next time it would consume a prayer point. Therefore, if you're quick, you can drink a dose of Super Restore Potion and restore your prayer without it ever deactivating. Again, this can save a bit of supplies by allowing you to avoid drinking potions unless you absolutely have to.
Obviously, these are advanced and risky tactics, so you shouldn't attempt them if you are unsure of your reflexes or suffering from lag.
Video of killing The Untouchable
Drops
The Untouchable has a number of unique and valuable drops. Such as Chaotic Weaponry, Bound Primal Gear, and Korasi's Sword. These drops make it worth the risk of fighting this boss. If you can land anyone of these you will be walking away with profit. There is also a very rare chance of receiving The Untouchable boss pet upon killing this boss.
Drop | Name | Quantity | Noted? | Always? |
---|---|---|---|---|
Archers' Ring (i) | 1 | No | No | |
Ashes | 1 | No | Yes | |
Bronze Dagger | 1 | No | No | |
Bronze Platebody | 1 | No | No | |
Chaotic Longsword | 1 | No | No | |
Chaotic Maul | 1 | No | No | |
Clue Scroll (Elite) | 1 | No | No | |
Clue Scroll (Hard) | 1 | No | No | |
Crimson Charm | 1 | No | Yes | |
Dragon Arrow | 20 | No | No | |
Dragon Dagger (p++) | 1 | No | No | |
Iron Platebody | 1 | No | No | |
Korasi's Sword | 1 | No | No | |
Law Rune | 100 | No | No | |
Mithril Platelegs | 1 | No | No | |
Shark | 15 | Yes | No | |
Summoning Potion (4) | 1 | No | No | |
Super Restore (4) | 10 | No | No | |
The Untouchable | 1 | No | No |