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Main page/Guides/Ironman & Hardcore/Skilling Guides/ Magic
This is the Ironman/ Hardcore Ironman Magic Guide, the guide for regular players is found Here.
Magic is one of the most important skills in Etherum and is one of the three combat classes. It has a variety of uses for both combat and non-combat. The Magic skill allows a player to enchant items, and can even convert items into coins using the High Level Alchemy spell. While it is possible to play the game without being skilled in Magic, it is a considerable advantage to be able to use many spells.
For Hardcore Ironmen, Magic will be one of the main sources of gaining Gp, as you can use the High Level Alchemy spell on lots of different items to make profit.
Contents
Spellbooks
There are three different Spellbooks that can be used. However, only one can be used at a time.
Luckily, it is very easy to switch between Spellbooks. All you need to do is teleport to Edgeville, along the western wall of the building north of you, is an altar. Simply right-click it and select "Switch Spells" and then choose the Spellbook you want.
- Super and Extreme Donators have the ability to change their magic spellbooks anywhere besides the Wilderness, minigames, or while in combat.
Obtaining Runes
Runecrafting
Making runes through the Runecrafting skill is just about the only option for obtaining mass amounts of runes as an Ironman. However, this can be quite time consuming.
Special Runes
Armadyl Rune
The Armadyl Rune can only be obtained from the Participation Point Store and is bought for 3 participation points per rune, its only purpose is to be used for the Storm of Armadyl spell which is a very powerful spell.
Catalytic Runes
Catalytic runes can behave as Nature, Death, Armadyl, Soul, Astral, Chaos, Law, Cosmic, Blood, Mind, and Body runes. These can only be bought from the PK Supply Store at Edgville.
Elemental Rune
Elemental runes can behave as Fire, Water, Air, and Earth runes. Again these can only be bought from the from the PK Supply Store in Edgville.
Where to Train
Rock Crab
The best place to start training any combat skill at a low level is Rock crabs.
To get here click on the world map icon, beside the minimap.
Then select "Combat Training" for the category, and then "Rock Crabs Area"
Here you will find the Rock crabs that can be killed in order to start leveling up your combat stats. Start killing these until you feel you have a high enough Attack level to move on to killing other monsters such as Hill Giants, in Edgeville Dungeon or Yaks on Neitiznot (South).
Bandits
For players with higher levels, the best place train would be at the Bandits Camp, in the desert. It is highly suggested to use Blood Barrage when training here as this is a multi-combat zone, meaning you can kill more than one bandit at a time. Doing this results in very fast experience.
To get here click on the world map icon, beside the minimap.
Then select "Combat Training" for the category, and then "Bandits Camp"
Here you will find a large amount of Bandits that will automatically attack anyone who is wearing Saradomin or Zamorak equipment, allowing for easy AFK experience.
An easy god item to obtain are the god capes from the mage bank. To get these simply teleport to the mage bank, in the 'Player Killing' category, when you arive, enter the pool and then follow the path north. Pray at one of the three statues, if you got the Guthix cape, choose another statue.
Once you have a Zamorak/Saradomin item, simply wear it and the bandits will attack you.
It is recommended to bring a bunyip summoning, as they heal you between 1-10 hp every 15 seconds.
Slayer
If you are planning on training all your skills, it might help to do slayer at the same time as training combat. You can find a Slayer guide Here.
Useful Items and Boosts
Picture | Item/Boost | Effect | How to Obtain |
---|---|---|---|
Knowledge Effect | All experience gained will be increased by:
|
Go to the Donator Zone, in the building to the west of the bank and click on the Defence Totem (Knowledge effect). | |
N/A | Bonus Experience | All experience gained will be multiplied by 3 until the bonus experience runs out. |
|
N/A | Monthly Bonus | All experience gained is multiplied by 1.25 | Play during the 1st to the 5th of every month. |
N/A | Double Exp Weekend | All combat experience is doubled. | Play during the weekend (Saturday/Sunday). |
Double XP ring | Doubles the experience received from killing a creature. | Bought from the agility ticket shop. | |
Brawling Gloves (Magic) | Doubles all magic experience gained. |
| |
Rune Pouch | Can store up to 16k runes for 3 different types of runes | Bought from the participation store. |
The Skill Cape
If you reach level 99 in Magic, you can talk to the Wise Old Man at home to obtain the Skill cape. He is located at home, in the building north of the bank.
The 99 cape costs 120K Gp and comes with a matching hood. Both the Magic cape and hood give +9 bonus to all defense stats.
- For HCIM, this cape will cost only 300 gp.
If you reach 200m experience in the Magic skill you will also unlock the ability to buy the Master Magic Cape. It is exactly the same as the normal Skill cape. However, you can adjust the trim colour to whatever you like. This cape costs 2.5m Gp.