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Difference between revisions of "Main page/Guides/Bestiary/Boss list/Cerberus"
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Revision as of 11:13, 20 January 2019
Combat level | 318 |
---|---|
Always drops | Ashes, 50-100k coins, 2-10 Crimson charms |
Combat info | |
Hitpoints | 600 |
Aggressive | Yes |
Poisonous | No |
Max hits | |
Ranged | 33 |
Magic | 33 |
Melee | 33 |
Contents
Cerberus
Cerberus is a level 318 hellhound boss. You must have 91 Slayer and be on a Hellhound task to kill her. Cerberus will use all combat styles while you are fighting her. It is recommended to use soul split as your prayer.
The only effective weapon to kill Cerberus with is a Zamorakian Hasta. If you choose to use any other weapon, you will face a huge damage reduction.
Cerberus has three special attacks that she may use under certain circumstances:
She attacks in quick succession with magic followed by ranged and melee. She will do this at the start of every fight and approximately every 30 seconds afterwards.
She spits three balls of fire — indicated by her growling — on the ground, one at the player and two in the general area. Standing on the fire will deal damage on the initial landing of the fire, and once again when it disappears. She will do this at random when below 3/4 health. Once you see the "GRRRRR" message, move to a different spot to avoid the damage.
She summons three souls — indicated by her howling — and attack the player with each combat style. She may do this approximately every 30 seconds.
Gear
Head | > > > > |
---|---|
Torso | > > > |
Legs | > > > |
Gloves | > > |
Boots | > > > > |
Amulet | > > > |
Ring | > > > |
Cape | > > > |
Offhand | > |
Weapon | |
Spec Weapon | > |
Head: Slayer Helmet > Torva Helm > Battle-Mage Helm > Vanguard Helm > Helm of Neitiznot
Torso: Torva Platebody > Battle-Mage Top > Vanguard Top > Bandos Chestplate
Legs: Torva Platelegs > Battle-Mage Robe Legs > Vanguard Legs > Bandos Tassets
Gloves: Barrows Gloves > Battle-Mage Gloves > Vanguard Gloves
Boots: Primordial Boots > Steadfast Boots > Battle-Mage Boots > Vanguard Boots > Dragon Boots
Amulet: Amulet of Torture (or) > Amulet of Torture > Blood Necklace > Amulet of Fury
Ring: Berserker Ring (i) > Eye of the Warrior > Onyx Ring (i) > Berserker Ring
Cape: Completionist Cape > TokHaar-Kal (Kiln Cape) > Max Cape > Fire Cape
Offhand: Flameburst Defender > Dragon Defender
Weapon: Zamorakian Hasta
Spec Weapon: Dragon Warhammer > Statius's Warhammer
Inventory
Aura
Using Auras makes trips last longer. This making them very important to use as you have to pay per instance to fight Cerberus.
Berserker - Your melee accuracy is now increased by 10% outside of Duel Arena.
Leecher - You will now absorb 20% of the damage inflicted against monster to your life.
Devotion - You will now absorb 10% of the damage inflicted against monster to your prayer points.
Knock out - Now your accuracy will be boosted by 50% against monsters with less than 10% of HP.
Regeneration - Your hitpoints will rengenerate 50% faster. This aura will not work in the Duel Arena.
Reverance - Prayer potion dose will now restore 5% more points and prayer drain is reduced by 5%.
It's best to use the auras before entering Cerberus's room, while you are at the bank, to best use your inventory space. Be very mindful which auras you are using if you are not able to use all of these auras, as it can change your inventory. Ie. if you don't use an aura that will help restore your prayer points, you will need to bring a potion to restore your prayer points.
This inventory is based off using all of the auras:
Keep in mind the Charming imp and Ring of Wealth can be swapped out for an additional Overload potion or food. From the combination of the aura, Leecher, and Soul split prayer, you will not need to eat food much. That is why there are open inventory spots for loots. Please adjust your inventory accordingly.
Familiar
Bunyip or Yak is recommended for extended trips. Trips will very depending on how many auras are used, or gear. Bunyip would be recommended if using a lot of auras, yak is recommended if you are not using many auras.
Location
The teleport to Cerberus can be found in the teleport interface in the Bosses section.
Once you teleport in, run straight north until you cannot run anymore. There is an iron winch to operate the west side of the tunnel.
Once you click on the iron winch, you will be prompted to pay for the Cerberus instance.
Instance Cost
The cost of the instance is based on your rank.
15m coins for Non Donators
12.5m coins for Regular Donators
10.7m coins for Super Donators
7.5M coins for Extreme Donators
Drops
Killing Cerberus Gameplay
To be added.