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Difference between revisions of "Main page/Guides/Bestiary/Boss list/The Nightmare"
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Players will be able to create an instance for themselves only (solo), a public instance (any), an instance for their clanmates only, for their friends only or a password protected instance. | Players will be able to create an instance for themselves only (solo), a public instance (any), an instance for their clanmates only, for their friends only or a password protected instance. | ||
− | https://i.imgur.com/4K598ot.png | + | <center>https://i.imgur.com/4K598ot.png</center> |
After creating the instance, players will be able to awake the boss to start the fight. Once defeated, players can reawaken the boss to start a new fight. Be aware: if the boss isn't awoken within 5 minutes of creating the instance, the instance will auto-destroy - your coins will <font color="red"><b>NOT</b></font> be refunded. | After creating the instance, players will be able to awake the boss to start the fight. Once defeated, players can reawaken the boss to start a new fight. Be aware: if the boss isn't awoken within 5 minutes of creating the instance, the instance will auto-destroy - your coins will <font color="red"><b>NOT</b></font> be refunded. |
Revision as of 21:35, 1 August 2020
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Released | August 2020 | ||
Combat level | 814 | ||
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Hitpoints | 2400 | ||
Max hit | Regular: 90, Phosani's: 115 | ||
Aggressive | No | ||
Poisonous | No | ||
Weakness | Melee (crush) | ||
Attack style | Magic, Melee (slash) & Ranged | ||
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Yes | ||
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Yes |
Contents
The Nightmare
The Nightmare of Ashihama, or The Nightmare, is a large, otherworldly horror boss monster who feeds on the life force of sleeping people, giving her victims horrible nightmares until their life force is completely drained and expires. There are no requirements to fight The Nightmare.
The Nightmare is located within the Sisterhood Sanctuary under the town of Slepe. While her physical body is found in the Sisterhood Sanctuary, upon starting the fight, players will be transported to her dream world, where the fight arena takes on a different appearance which contains various Eastern motifs, such as Torii gates.
Phosani's Nightmare
Players will be able to fight one of the two forms: The Nightmare (regular) and Phosani's Nightmare. Phosani's Nightmare is a more difficult and stronger version of The Nightmare which also has increased drop rates.
The differences between The Nightmare and Phosani's Nightmare are:
How to get there
Players will be able to teleport to The Nightmare by typing ::nightmare, by using the teleport menu (click on world map or press CTRL + T to open) or by using the quick teleport in the activities quest tab.
When using the teleport, players will be teleported here (see below). Do not worry, this is a safe area. The Nightmare will not start until you create an instance.
Instance cost
Players will be able to create an instance to fight either The Nightmare (regular) or Phosani's Nightmare. Creating an instance for The Nightmare (regular) will cost 300M and for Phosani's Nightmare it will cost 600M. These prices do not change with donator rank.
Players will be able to create an instance for themselves only (solo), a public instance (any), an instance for their clanmates only, for their friends only or a password protected instance.
After creating the instance, players will be able to awake the boss to start the fight. Once defeated, players can reawaken the boss to start a new fight. Be aware: if the boss isn't awoken within 5 minutes of creating the instance, the instance will auto-destroy - your coins will NOT be refunded.
Players will be able to exit the instance by passing through the north or south barrier. Be aware: this will NOT refund the coins spent on creating the instance or respawning the boss.
Respawn cost
In order to reawaken (respawn) the boss, one of the party members will be able to respawn the boss by right-clicking on its body. The respawn cost will be higher if more players are in the instance. Below you will find the exact respawn costs per party size. The cost does not change with donator rank.
Party sizes with over 20 players will have the same cost as a 20 player party size. The respawn cost is capped at 20 players.
The Nightmare | Phosani's Nightmare | ||
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Player amount | 1 | 12.5M | 25M |
Player amount | 2 | 25M | 50m |
Player amount | 3 | 37.5M | 75M |
Player amount | 4 | 50M | 100M |
Player amount | 5 | 62.5M | 125M |
Player amount | 6 | 75M | 150M |
Player amount | 7 | 87.5M | 175M |
Player amount | 8 | 100M | 200M |
Player amount | 9 | 112.5M | 225M |
Player amount | 10 | 125M | 250M |
Player amount | 11 | 137.5M | 275M |
Player amount | 12 | 150M | 300M |
Player amount | 13 | 162.5M | 325M |
Player amount | 14 | 175M | 350M |
Player amount | 15 | 187.5M | 375M |
Player amount | 16 | 200M | 400M |
Player amount | 17 | 212.5M | 425M |
Player amount | 18 | 225M | 450M |
Player amount | 19 | 237.5M | 475M |
Player amount | 20 | 250M | 500M |
Strategies
General strategy
Phase 1
Phase 2
Phase 3
Gear and inventory
Gear | Inventory |
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equipment image | inventory image |
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Drop Table
Needs updating. Currently copy pasted from Alchemical Hydra.
Drop | Name | Quantity | Noted? | Droprate |
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Ikkle Hydra (pet) | 1 | No | Very rare 1/3000 | |
Hydra's claw | 1 | No | Very rare 1/600 | |
Hydra leather | 1 | No | Very rare 1/350 | |
Alchemical hydra heads | 1 | No | Very rare 1/250 | |
Hydra tail | 1 | No | Very rare 1/200 | |
Hydra's heart | 1 | No | Very rare 1/150 | |
Hydra's fang | 1 | No | Very rare 1/150 | |
Hydra's eye | 1 | No | Very rare 1/150 | |
Dragon bolts (unf) | 20-30 | No | Uncommon 20/100 | |
Tooth half of a key | 1 | No | Uncommon 30/100 | |
Loop half of a key | 1 | No | Uncommon 30/100 | |
Raw rocktail | 30-70 | Yes | Common 40/100 | |
Uncut onyx | 1 | No | Common 45/100 | |
Uncut dragonstone | 50-80 | Yes | Common 50/100 | |
Rune bar | 50-100 | Yes | Common 60/100 | |
Torstol seed | 10-20 | No | Frequent 70/100 | |
Raw shark | 50-100 | Yes | Frequent 75/100 | |
Yew logs | 50-100 | Yes | Frequent 80/100 | |
Coins | 500K - 1M | No | Uncommon 80/100 | |
Hydra bones | 1 | No | Always 1/1 |