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Difference between revisions of "Main page/Guides/Bestiary/Boss list/Mutant tarn"
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− | The | + | The Mutant Tarn is a powerful and deadly boss that drops [[Chaotics]] and [[Zogre Bones]]. It can use a wide variety of damaging attacks, and it has a large store of hitpoints and excellent defense. For players using [[Protection from Magic]], it's not as dangerous as many other bosses; however, it can still kill unwary players. The Mutant Tarn has the following attacks: |
*A single-target melee attack that does up to 37 damage | *A single-target melee attack that does up to 37 damage |
Revision as of 09:06, 11 May 2016
Combat level | 712 |
---|---|
XP per kill | 800,000 |
Always drops | Zogre Bones |
Combat info | |
Hitpoints | 1000 |
Max hit | 37 (melee)
72 (magic) |
Attack Speed | 2.4 |
Aggressive? | Yes |
Poisonous? | Yes |
Attack style | Melee
Magic |
Special attacks | Burn
Poison |
The Mutant Tarn is a powerful and deadly boss that drops Chaotics and Zogre Bones. It can use a wide variety of damaging attacks, and it has a large store of hitpoints and excellent defense. For players using Protection from Magic, it's not as dangerous as many other bosses; however, it can still kill unwary players. The Mutant Tarn has the following attacks:
- A single-target melee attack that does up to 37 damage
- A multi-target magic attack that does up to 72 damage
- An area-of-effect burn attack that covers the floor with pockets of fire. Anyone standing in a square where fire spawns will take damage
- A poison attack that starts at 8 damage
Players who are soloing Tarn will most likely need a significant amount of food in order to get the kill. However, due to his exceptionally valuable drops, Tarn is extremely crowded and there will almost always be 2-5 players in the boss room. As long as there are multiple players in the room, the damage from these attacks is negligible. For most kills, you will not need to eat at all. In any case, conserving supplies at Tarn is not an issue, as it is possible to bank after every kill.
Because of the competition at Tarn, the only worthwhile attack style is melee, and having maxed or near-maxed melee gear is highly recommended. Only that setup will do sufficient damage to give you a good chance of getting the kill.
Contents
Gear and inventory setup
As noted above, the Mutant Tarn is always extremely crowded, often with multiple players in maxed gear. To have a reasonable chance of getting kills, then, you must also be in maxed or near-maxed gear. Currently, melee has far better damage-per-second (dps) than any other combat style, so the best setup is melee. Defense is essentially irrelevant here, so you should use the gear that provides the best offensive bonuses possible. In addition, you will need to bring a Steel Titan with Steel of Legends scrolls. Having that familiar will significantly increase your damage output and give you a better chance of getting the kill.
Many players cast Vengeance while at Tarn to further increase the damage they do. However, this is optional because damage reflected via Vengeance does not count towards determining which player gets the kill. The only advantage of Vengeance, then, is slightly faster kills.
Here is the best gear to use in each gear slot:
Head | > > > |
---|---|
Torso | > > |
Legs | > > |
Gloves | |
Boots | > > |
Amulet | > |
Ring | > |
Cape | > > > |
Offhand | > |
Weapon | > |
Spec Weapon | > |
Head: Completionist Hood > Torva Full Helm > Max Hood > Statius’s Full Helm
Torso: Torva Platebody > Vesta’s Chainbody > Statius’s Platebody
Legs: Torva Platelegs > Vesta’s Plateskirt > Statius’s Platelegs
Gloves: Barrows Gloves
Boots: Primal Boots > Steadfast Boots > Dragon Boots
Amulet: Blood Necklace > Amulet of Fury
Ring: Onyx Ring (i) > Berserker Ring (i)
Cape: TokHaar-Kal (Kiln Cape) > Completionist Cape > Max Cape > Fire Cape
Offhand: Dragon Defender > Flameburst Defender
Weapon: Abyssal Vine Whip > Chaotic Rapier
Spec Weapon: Dragon Claws > Dragon Dagger
Inventory Setup
Inventory setup isn't particularly important at Tarn, because it is easily possible to bank after every kill. Any inventory setup that includes the following 5 items will be sufficient:
- Overloads
- Super Restores
- Rocktails or similar food
- Steel of Legends Scrolls
- Special Attack weapon
Here is a sample inventory setup:
Getting There
Step 1: Teleport to "Tarn & Ice Queen" under the "Bosses" teleport option
→
Step 2: Kill 20 Hellhounds or Hobgoblins in order to enter Tarn's portal
Step 3: Enter the east (white) portal to access Tarn. The west (red) portal leads to Ice Queens
You should turn on your protection prayers before entering this portal, in case Tarn has already spawned.
Step 4: If Tarn has not spawned, stand in the indicated spot to attack him the instant that he does spawn
Banking between kills
Step 1: When Tarn dies, pick up the drop (if you got it) and teleport to Neitiznot
Step 2: Bank at the bank chest next to the teleport spot, and then run west to pray at the Small Obelisk. This will fully restore your summoning points, which will have been drained as you used Steel Titan specs
Step 3: Teleport back to Tarn, re-enter the portal, and get ready to kill him again
Optimal Kill Strategy
In order to maximize your damage output and have a good chance of getting the drop, there are a lot of different things you need to be doing while killing the Mutant Tarn. All of the tasks are listed here, and they are demonstrated in the video below.
https://www.youtube.com/watch?v=6uv1Lh9z-nI&feature=youtu.be
- Attack Tarn as soon as he spawns. It is better to right-click and manually attack rather than waiting for auto-retaliate to work
- Use your Steel Titan spec the instant you start attacking, and then as often as possible throughout the kill
- If you have special attack energy, switch to your spec weapon and use it right after a Steel Titan spec, so you don't miss any specs
- As you run out of summoning points, drink Super Restore potions to regain summoning energy and continue speccing
- If you need to eat, eat a Rocktail at the same time as drinking a dose of Super Restore, to minimize the time lost
Tips and tricks
Getting your titan out of the way
Steel Titans can spec equally well from anywhere, so you might as well keep them from walking around on the boss and making it difficult to right-click. If you run next to the northeast wall and call your familiar, it will get stuck in the wall and stay there for the remainder of the kill.
Dealing with competition
There is often a lot of competition at Tarn, but sometimes you can use that to your advantage. Players with significantly inferior gear to you will almost never get the kill, so they actually help you get more kills per hour. Therefore, you might as well be friendly and helpful towards them - they might stick around a bit longer.
Minimizing Overload damage
Drinking a dose of Overload normally does 50 damage, in 5 hits of 10. However, if you are in a teleport animation during some of those hits, you won't take any damage. Therefore, the best time to drink an overload is right before you teleport back to Tarn & Ice Queen. If you're quick, 3 of the overload hits will be countermanded by the teleport animation, and you will only take 20 damage. You can then eat your extra Rocktail to restore back up to full hitpoints.
Drops
There are eight different valuable drops from the Mutant Tarn: Chaotic Equipment, Zuriel's Robe Bottom, and Zogre Bones. The following table displays all of the unique drops, along with their estimated values and drop rates:
Item | Name | Value | Est. Drop Rate |
---|---|---|---|
Zogre Bones | 60M | Always | |
Chaotic Rapier | 70-100M | 1/50 | |
Chaotic Maul | 240-270M | 1/80 | |
Chaotic Crossbow | 600M | 1/100 | |
Chaotic Kiteshield | 20-30M | 1/150 | |
Chaotic Staff | 50-100m | 1/150 | |
Farseer Kiteshield | 50 | 1/25 | |
Zuriel's Robe Bottom | 30-50M | 1/25 |