Welcome to the RuneGlory Wiki, where we do our best to make your life easier!
You can use the search menu on the right side of the wiki (or at the bottom if you are on mobile) to search for the page you are looking for. The most popular pages can be found on the right side of the wiki aswell (or again at the bottom if you are on mobile).
Difference between revisions of "Main page/Guides/Minigame guides/Castle wars"
(Created page with "== Introduction == Castle Wars is a safe combat-based team game which lasts ten minutes. The goal is to breach the other team's defences and capture the flag atop their castl...") |
|||
Line 1: | Line 1: | ||
− | == Introduction == | + | w== Introduction == |
Castle Wars is a safe combat-based team game which lasts ten minutes. The goal is to breach the other team's defences and capture the flag atop their castle, while also defending your own castle and flag. Participants may choose to ally themselves with Saradomin or Zamorak, while followers of Guthix may be placed with either team in order to ensure that the teams are of equal size. Your team will score one point for each time it manages to capture the enemy flag, and the team with the most points at the end of the match wins. | Castle Wars is a safe combat-based team game which lasts ten minutes. The goal is to breach the other team's defences and capture the flag atop their castle, while also defending your own castle and flag. Participants may choose to ally themselves with Saradomin or Zamorak, while followers of Guthix may be placed with either team in order to ensure that the teams are of equal size. Your team will score one point for each time it manages to capture the enemy flag, and the team with the most points at the end of the match wins. | ||
Line 22: | Line 22: | ||
https://i.imgur.com/XzRUxvp.png | https://i.imgur.com/XzRUxvp.png | ||
+ | |||
+ | == Requirements == | ||
+ | |||
+ | There are only a few requirements to join a Castle Wars match, which are of not bringing food, capes, helms nor coins to the arena. Apart from that, there are no requirements to join in, however having strong combat skills is highly recommended as Castle Wars is a combat-based minigame. All three sides of the combat triangle are commonly used, with rangers and magers tending to guard and defend the base while the meleers attack the enemy base. | ||
+ | |||
+ | == Joining a Match == | ||
+ | To join a match, choose which team you would like to ally and enter the corresponding portal. Entering the red portal will enroll you on the Zamorak team, and entering the blue portal will enroll you on the Saradomin team. The green portal is the Guthix portal; if you choose to go through this portal you will be enrolled on whichever team currently has the fewest players, be that Saradomin or Zamorak. After you have entered the portal of your choosing you will be put into the waiting room. | ||
+ | |||
+ | === Waiting Room === | ||
+ | The waiting room is where the players wait for the next game to start. Once there, Saradomin team members will find themselves wearing a blue cape, while Zamorak team members will be wearing red capes; these are automatically removed when leaving the game. The time remaining until the next game begins is displayed near the top of the screen in white text. | ||
+ | |||
+ | * You will need at least one player per team for the match to begin. | ||
+ | * Each match lasts for twenty minutes, with a five minute interval between each one. | ||
+ | * If you need to leave, you can do so through the portal of the god's colour located inside the waiting room. | ||
+ | * If another player leaves an ongoing game, a window will appear asking if you wish to enter the game. The first player to answer yes will join the ongoing game. | ||
+ | * Players wearing items associated with another god will be turned into either a sheep (if entering Guthix), hare (if entering Saradomin) or imp (if entering Zamorak) for the duration of their stay in the waiting room. | ||
+ | |||
+ | == Castle Wars Arena == | ||
+ | The castle wars arena is split from north-east to south-west by a river. North-west of the river is the castle of Zamorak and south-east of the river is the castle of Saradomin. In the centre of the arena is an island with four towers, two trapdoors that lead to the dungeon and a bridge connecting it to each area, thus connecting the lands of Zamorak and Saradomin. At each end of the river are stones which can be jumped across to reach the opposing team's land. In the dungeon, each castle has two tunnels leading from it to a central cavern, located under the island. There are ladders in the north-west and south-east corners of the dungeon leading to their respective castles. | ||
+ | |||
+ | https://i.imgur.com/As2rm1s.png | ||
+ | |||
+ | == Game Interface == | ||
+ | During a match, there will be an overlay on the game window that gives you information about the current match in progress. The overlay shows information at the top, at the top-left and on the left side of the screen. | ||
+ | * The interface at the top of the screen details the match score | ||
+ | https://i.imgur.com/nEdh0jP.png | ||
+ | * The interface at the top-left of the screen details whether or not the flags are in their areas (safe), have been dropped, or have been taken by the opposite team. | ||
+ | https://i.imgur.com/dlpGc5n.png | ||
+ | * The side interface details how much time is left in the game, the defences of your castle's main gate and side gate, whether the team's two tunnels have been collapsed or cleared, and whether the team's catapult has been damaged or is operationaln. You should use this to determine if you should defend your castle or not. | ||
+ | https://i.imgur.com/o17fEYE.png |
Revision as of 10:52, 30 April 2016
w== Introduction == Castle Wars is a safe combat-based team game which lasts ten minutes. The goal is to breach the other team's defences and capture the flag atop their castle, while also defending your own castle and flag. Participants may choose to ally themselves with Saradomin or Zamorak, while followers of Guthix may be placed with either team in order to ensure that the teams are of equal size. Your team will score one point for each time it manages to capture the enemy flag, and the team with the most points at the end of the match wins.
Contents
How To Get There
There are two methods on how to get to Castle Wars, one being the Spellbook Teleport under "Minigame Teleport":
Then select "Castle Wars":
The second method is by using the Quest Tab:
Then click the Minigame Icon:
Finally, select "Castle Wars":
Requirements
There are only a few requirements to join a Castle Wars match, which are of not bringing food, capes, helms nor coins to the arena. Apart from that, there are no requirements to join in, however having strong combat skills is highly recommended as Castle Wars is a combat-based minigame. All three sides of the combat triangle are commonly used, with rangers and magers tending to guard and defend the base while the meleers attack the enemy base.
Joining a Match
To join a match, choose which team you would like to ally and enter the corresponding portal. Entering the red portal will enroll you on the Zamorak team, and entering the blue portal will enroll you on the Saradomin team. The green portal is the Guthix portal; if you choose to go through this portal you will be enrolled on whichever team currently has the fewest players, be that Saradomin or Zamorak. After you have entered the portal of your choosing you will be put into the waiting room.
Waiting Room
The waiting room is where the players wait for the next game to start. Once there, Saradomin team members will find themselves wearing a blue cape, while Zamorak team members will be wearing red capes; these are automatically removed when leaving the game. The time remaining until the next game begins is displayed near the top of the screen in white text.
- You will need at least one player per team for the match to begin.
- Each match lasts for twenty minutes, with a five minute interval between each one.
- If you need to leave, you can do so through the portal of the god's colour located inside the waiting room.
- If another player leaves an ongoing game, a window will appear asking if you wish to enter the game. The first player to answer yes will join the ongoing game.
- Players wearing items associated with another god will be turned into either a sheep (if entering Guthix), hare (if entering Saradomin) or imp (if entering Zamorak) for the duration of their stay in the waiting room.
Castle Wars Arena
The castle wars arena is split from north-east to south-west by a river. North-west of the river is the castle of Zamorak and south-east of the river is the castle of Saradomin. In the centre of the arena is an island with four towers, two trapdoors that lead to the dungeon and a bridge connecting it to each area, thus connecting the lands of Zamorak and Saradomin. At each end of the river are stones which can be jumped across to reach the opposing team's land. In the dungeon, each castle has two tunnels leading from it to a central cavern, located under the island. There are ladders in the north-west and south-east corners of the dungeon leading to their respective castles.
Game Interface
During a match, there will be an overlay on the game window that gives you information about the current match in progress. The overlay shows information at the top, at the top-left and on the left side of the screen.
- The interface at the top of the screen details the match score
- The interface at the top-left of the screen details whether or not the flags are in their areas (safe), have been dropped, or have been taken by the opposite team.
- The side interface details how much time is left in the game, the defences of your castle's main gate and side gate, whether the team's two tunnels have been collapsed or cleared, and whether the team's catapult has been damaged or is operationaln. You should use this to determine if you should defend your castle or not.