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Difference between revisions of "Main page/Guides/Skill guides/Magic"

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'''This is the Regular Magic Guide, the guide for Ironman/ Hardcore Ironman players is found [https://wiki.grinderscape.org/Main_page/Guides/Ironman_%26_Hardcore/Skilling_Guides/_Magic Here.]'''
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Magic is one of the most important skills in RuneScape and is one of the three combat classes. It has a variety of uses for both combat and non-combat. The Magic skill allows a player to enchant items, and can even convert items into coins using the High Level Alchemy spell. While it is possible to play the game without being skilled in Magic, it is a considerable advantage to be able to use many spells.
 
Magic is one of the most important skills in RuneScape and is one of the three combat classes. It has a variety of uses for both combat and non-combat. The Magic skill allows a player to enchant items, and can even convert items into coins using the High Level Alchemy spell. While it is possible to play the game without being skilled in Magic, it is a considerable advantage to be able to use many spells.
  

Revision as of 00:58, 29 January 2017

This is the Regular Magic Guide, the guide for Ironman/ Hardcore Ironman players is found Here.

Magic is one of the most important skills in RuneScape and is one of the three combat classes. It has a variety of uses for both combat and non-combat. The Magic skill allows a player to enchant items, and can even convert items into coins using the High Level Alchemy spell. While it is possible to play the game without being skilled in Magic, it is a considerable advantage to be able to use many spells.

Spellbooks

There are three different Spellbooks that can be used. However, only one can be used at a time.

Luckily, it is very easy to switch between Spellbooks. All you need to do is teleport to Edgeville, along the western wall of the building north of you, is an altar. Simply right-click it and select "Switch Spells" and then choose the Spellbook you want. k2lAhN9.png vsJZ0Gj.png

  • Super Donators have the ability to change their magic spellbooks anywhere besides the Wilderness, minigames, or while in combat.

Obtaining Runes

Buying Runes

Runes are a very important part of Magic as they are required to cast any spell. To obtain runes go to Edgville and head to the building north of the bank, you will want to look for "Zaff".

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He sells all your runes and some magic armor and staff's. Stronger staves and armors can be found throughout Grinderscape as a drop from NPC's or by buying them from other players.

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Runecrafting

You also have the option of making your own runes through the Runecrafting Skill. However, this can be quite time consuming.

Special Runes

Armadyl Rune

The Armadyl Rune can only be obtained from the Participation Point Store and is bought for 3 participation points per rune, its only purpose is to be used for the Storm of Armadyl spell which is a very powerful spell.

Catalystic Runes

Catalystic runes can behave as Nature, Death, Armadyl, Soul, Astral, Chaos, Law, Cosmic, Blood, Mind, and Body runes. These can only be bought from the PK Supply Store at Edgville.

Elemental Rune

Elemental runes can behave as Fire, Water, Air, and Earth runes. Again these can only be bought from the from the PK Supply Store in Edgville.


Where to Train

Rock Crab

The best place to start training any combat skill at a low level is Rock crabs.

To get here click on the world map icon, beside the minimap. p5WpixQ.png

Then select "Combat Training" for the category, and then "Rock Crabs Area"

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Here you will find all the Rock crabs you will ever need to start leveling up your combat stats. Start killing these until you feel you have a high enough Attack level to move on to killing other monsters such as Hill Giants or yaks in Edgeville dungeon.

Bandits

For players with higher levels, the best place train would be at the Bandits Camp, in the desert.

To get here click on the world map icon, beside the minimap. p5WpixQ.png

Then select "Combat Training" for the category, and then "Bandits Camp"

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Here you will find a large amount of Bandits that will automatically attack you, allowing for easy AFK experience. However, you should still check in every now and then as they are still dangerous enough to kill you.

It is recommended to bring a bunyip summoning, as they heal you between 1-10 hp every 15 seconds.

Slayer

If you are planning on training all your skills, it might help to do slayer at the same time as training combat. You can find a Slayer guide Here.

Useful Items and Boosts

Picture Item/Boost Effect How to Obtain
N/A Knowledge Totem All experience gained will be increased for the next 10 minutes for normal donators and 20 minutes for super donators. Go to the Donator Zone, in the building to the west of the bank and click on the Defence Totem(Knowledge effect).
N/A Bonus Experience All experience gained will be multiplied by 3 until the bonus experience runs out.
  • Logging in everyday grants 200k Bonus Exp.
  • Every 10th vote streak rewards you with 500k Bonus Exp.
  • Purchace 1m Bonus Exp for 5k premium points.
N/A Monthly Bonus All experience gained is multiplied by 1.25 Play during the 1st to the 5th of every month.
N/A Double Exp Weekend All combat experience is doubled. Play during the weekend (Saturday/Sunday).
HUA2xjR.png Double XP ring Doubles the experience received from killing a creature. Bought from the agility ticket shop.
yGH7ojg.png Brawling Gloves (Magic) Doubles all magic experience gained.
  • Dropped by all Revenants.
  • Recieved as a Voting Reward.
ih4eNkr.png Rune Pouch Can store up to 16k runes for 3 different types of runes Bought from the participation store.

The Skill Cape

If you reach level 99 in Magic, you can talk to the Wise Old Man at home to obtain the Skill cape. He is located at home, in the building north of the bank.

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The 99 cape costs 150K Gp and comes with a matching hood. Both the Magic cape and hood give +9 bonus to all defense stats.

If you reach 350m experience in the Magic skill you will also unlock the ability to buy the Master Magic Cape. It is exactly the same as the normal Skill cape. However, you can adjust the trim colour to whatever you like. This cape costs 2.5m Gp.

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