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Difference between revisions of "Main page/Guides/Bestiary/Boss list/WildyWyrm"
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*The serenity surrounding the Moss Giants are disrupted by the arrival of the Wyrm. | *The serenity surrounding the Moss Giants are disrupted by the arrival of the Wyrm. | ||
Player killing Teleport > Moss Giants Green Hills > Run North | Player killing Teleport > Moss Giants Green Hills > Run North | ||
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https://imgur.com/fk1Dg0T.png | https://imgur.com/fk1Dg0T.png | ||
*The abandoned mine shakes, as the Wildy Wyrm emerges from the ground. | *The abandoned mine shakes, as the Wildy Wyrm emerges from the ground. | ||
Bosses Teleport > Scorpia > Look for a dot on mini map just to the south west | Bosses Teleport > Scorpia > Look for a dot on mini map just to the south west | ||
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https://imgur.com/igYwepW.png | https://imgur.com/igYwepW.png | ||
*As if Demonic Aura and Avatars wasn't bad enough, the Wildy Wyrm has arrived! | *As if Demonic Aura and Avatars wasn't bad enough, the Wildy Wyrm has arrived! | ||
Player Killing Teleport > Avatars > Run North East | Player Killing Teleport > Avatars > Run North East | ||
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https://imgur.com/Y2RRNHq.png | https://imgur.com/Y2RRNHq.png | ||
*The adventurers are frightened, as the Wildy Wyrm blocks the path through the forest. | *The adventurers are frightened, as the Wildy Wyrm blocks the path through the forest. | ||
Player killing Teleport > Hill Giants > Run South East | Player killing Teleport > Hill Giants > Run South East | ||
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+ | https://imgur.com/PSyidgA.png | ||
*As the Wildy Wyrm emerges from the ground, the clans postpone their war to another day. | *As the Wildy Wyrm emerges from the ground, the clans postpone their war to another day. | ||
Minigames Teleport > Clan Wars > Run East | Minigames Teleport > Clan Wars > Run East | ||
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+ | https://imgur.com/elDObd3.png | ||
==Location help== | ==Location help== | ||
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https://imgur.com/2uJjoiu.png | https://imgur.com/2uJjoiu.png | ||
− | The 5 locations are: | + | The 5 locations in order like above are: |
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+ | https://imgur.com/AQhHcoy.png | ||
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+ | https://imgur.com/9IazZWD.png | ||
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+ | https://imgur.com/8UOlN9F.png | ||
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+ | https://imgur.com/JdPegnQ.png | ||
https://imgur.com/DRoK8RQ.png | https://imgur.com/DRoK8RQ.png | ||
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=The WildyWyrm has 3 Life Stages= | =The WildyWyrm has 3 Life Stages= |
Latest revision as of 12:34, 9 April 2019
This page is under construction
WildyWyrm
This boss is REALLY DANGEROUS and is recommended to bring at least 5 team mates to assist you.
Contents
Requirements
Level 80 slayer is required to kill WildyWyrm.
Locations
The Wyrm will spawn at up to 5 different locations, each location will broadcast a respective message:
- The serenity surrounding the Moss Giants are disrupted by the arrival of the Wyrm.
Player killing Teleport > Moss Giants Green Hills > Run North
- The abandoned mine shakes, as the Wildy Wyrm emerges from the ground.
Bosses Teleport > Scorpia > Look for a dot on mini map just to the south west
- As if Demonic Aura and Avatars wasn't bad enough, the Wildy Wyrm has arrived!
Player Killing Teleport > Avatars > Run North East
- The adventurers are frightened, as the Wildy Wyrm blocks the path through the forest.
Player killing Teleport > Hill Giants > Run South East
- As the Wildy Wyrm emerges from the ground, the clans postpone their war to another day.
Minigames Teleport > Clan Wars > Run East
Location help
If you did not see the Wildy Wyrm emerging message in-game you can still look at quest tab under the red crystal to find it's nearby location.
The 5 locations in order like above are:
The WildyWyrm has 3 Life Stages
The 1st Stage
The 1st stage begins when boss reach 80% of life points
Once Wyrm reach second life stage, it will spawn Wyrm Minions, based on the amount of players around, the minions will attack players from distance or move to players stunning them, they drop food, potions and royal|coral bolts once killed.
Once the Wyrm moves to the next stage, the minions that are were not killed will sacrifice themselves and heal Wyrm by the double of their current life points.
During that Stage, while Minions are alive, the Wyrm will absorb 75% of any received damage.
The 2nd Stage
The 2nd stage begins when boss reach 50% of life points At that stage the boss will enable Smite Prayer and drain Player's prayer upon every attack.
The 3rd Stage
The 3rd stage begins when boss reach 30% of life points At that stage the boss will enable protection curses and will deflect some of received damage of that curse type.
Immunity
The Wyrm is immune to the following things:
- Poison
- Retaliate
- DreadNips
- Ruby Bolt Enchant special
Skulling
Players who are attacking him with 3 or Less equipped items, may be skulled.
Mechanics
There are up to 12 different attacks of the WildyWyrm. Some are still unknown to players. The rest is mentioned below.
1.Meteors Rain
Meteors will fall everywhere, with guides showing where they will land, damaging anyone within 2 of distance from where it has landed, which will heal the boss by the total of damage dealt. Meteors fallen right over a player will deal Real Damage, meaning that will not suffer absorption or prayer protection.
The Wyrm becomes invincible for 7 seconds while meteors are falling down.
2.Rebound Blast
Throws a blast upon an entity, that will sequentially ricochet upon up to 6 players, the blast penetrates into target's body and all them explode at once, the max hit starts from 10 and is increased by 10 every time that it ricochets, allowing up to 70 of Range damage on the last affected player.
With Ranged protection enabled, the first targeted player has a 50% of chance of blocking the ricochet effect upon others.
3.Condensed Ray Shock
Throws a Ray Shock attack onto a single target, this target will have it's combat interrupted and the players within 1 distance will be shocked and heal the boss by 25% of the damage received.
4.Rage
This attack will reach 80% of the players around the boss and heal itself by 50% of the damage dealt.
5.Minions
6.Unknown
7.Unknown
8.Unknown
9.Unknown
10.Unknown
11.Unknown
12.Unknown
How the Wildywyrm drops work
Up to three players are able to receive a drop from WildyWyrm. The minimum percentage required is calculated by: (100 / total of attackers) The drops are rewarded from the player who dealt most damage to the least, each time a loot is rewarded, the drop chances are reduced by 25%.
- So first killer has 100% of regular chances
- Second killer has 75% of regular chances
- Third killer has 50% of regular chances.
Drops
Drop | Name | Quantity | Noted? | Always? |
---|---|---|---|---|
Armadyl Battlestaff | 1 | No | No | |
Armadyl Runes | 100 | No | No | |
Astral Rune | 3.000 | No | No | |
Blood Rune | 5.000 | No | No | |
Blue Charms | 5-15 | No | Yes | |
Clue Scroll (Elite) | 1 | No | No | |
Clue Scroll (Hard) | 1 | No | No | |
Clue Scroll (Medium) | 1 | No | No | |
Coral Crossbow | 1 | No | No | |
Coral Bolts | 150 | No | No | |
Crimson Charms | 5-15 | No | Yes | |
Death Rune | 5.000 | No | No | |
Dragon Bolts (e) | 500 | No | No | |
Grimy Lantadyme | 150 | Yes | No | |
Magic Logs | 150 | Yes | No | |
Prayer Potion (3) | 200 | Yes | No | |
Raw Rocktails | 150 | Yes | No | |
Rocktail | 150 | Yes | No | |
Royal Bolt Stabiliser | 1 | No | No | |
Royal Bolts | 150 | No | No | |
Royal Cape | 1 | No | No | |
Royal D'hide Coif | 1 | No | No | |
Royal D'hide Body | 1 | No | No | |
Royal D'hide Chaps | 1 | No | No | |
Royal D'hide Vambraces | 1 | No | No | |
Royal Frame | 1 | No | No | |
Royal Sight | 1 | No | No | |
Royal Torsion Spring | 1 | No | No | |
Rune Bar | 150 | Yes | No | |
Rune Pouch | 1 | No | No | |
Saradomin Brew (3) | 200 | Yes | No | |
Super Restore (3) | 200 | Yes | No | |
Uncut Dragonstone | 150 | Yes | No | |
Wildy Wyrm | 1 | No | No | |
Zogre Bones | 5 | Yes | No |
Video on killing the WildyWyrm