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Difference between revisions of "Main page/Test Cypher3"

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Line 1: Line 1:
 +
 
Test page from Cypher to make the build-in XP Calculator
 
Test page from Cypher to make the build-in XP Calculator
  
Line 22: Line 23:
 
</h2>
 
</h2>
  
<input type="hidden" id="reglog" value="1781">
+
<table width ="100%">
<input type="hidden" id="oak" value="2250">
 
<input type="hidden" id="willow" value="3076">
 
<input type="hidden" id="maple" value="4125">
 
<input type="hidden" id="yew" value="5000">
 
<input type="hidden" id="magic" value="6000">
 
 
 
<input type="hidden" id="coinreglog" value="375">
 
<input type="hidden" id="coinoak" value="375">
 
<input type="hidden" id="coinwillow" value="375">
 
<input type="hidden" id="coinmaple" value="375">
 
<input type="hidden" id="coinyew" value="375">
 
<input type="hidden" id="coinmagic" value="375">
 
 
 
<table>
 
 
   <tr>
 
   <tr>
     <td>Your firemaking XP</td>
+
    <th>Your character</td>
     <td> <img id="firemaking" src="https://imgur.com/baIMjWJ.gif"> &nbsp;
+
     <td> <img id="firemaking" src="https://imgur.com/baIMjWJ.gif">&nbsp;
     <input type="text" id="curxp" name="skill-xp" placeholder="Your XP" oninput="myFunction()"> &nbsp;<img id="firemaking" src="https://imgur.com/baIMjWJ.gif">
+
    <input type="text" id="playername" name="players-name" placeholder="Your characters name" oninput="myFunction()"> &nbsp;<img id="firemaking" src="https://imgur.com/baIMjWJ.gif">
 +
<tr>
 +
</td>
 +
    <th>Your firemaking XP</td>
 +
     <td> <img id="firemaking" src="https://imgur.com/baIMjWJ.gif">&nbsp;
 +
     <input type="text" id="curxp" name="skill-xp" onkeyup="func()" maxlength="9" placeholder="Your XP"> &nbsp;<img id="firemaking" src="https://imgur.com/baIMjWJ.gif">
 
  </td>
 
  </td>
 
<tr>
 
<tr>
     <td>Target XP</td>
+
     <th>Target XP</td>
 
     <td> <img id="firemaking" src="https://imgur.com/baIMjWJ.gif">&nbsp;
 
     <td> <img id="firemaking" src="https://imgur.com/baIMjWJ.gif">&nbsp;
     <input type="text" id="tarxp" name="skill-xp" value="200000000" oninput="myFunction()"> &nbsp; <img id="firemaking" src="https://imgur.com/baIMjWJ.gif">
+
     <input type="text" id="tarxp" name="skill-xp" maxlength="9" value="200000000"> &nbsp; <img id="firemaking" src="https://imgur.com/baIMjWJ.gif">
 
  </td>
 
  </td>
 
<tr>
 
<tr>
     <td>Use knowledge totem</td>
+
     <th>Use knowledge totem</td>
 
     <td>
 
     <td>
 
     <input type="radio" name="radiodonor" value="donor0" checked> No totem
 
     <input type="radio" name="radiodonor" value="donor0" checked> No totem
Line 56: Line 48:
 
  </td>
 
  </td>
 
<tr>
 
<tr>
     <td>Bonus days</td>
+
     <th>Bonus days</td>
 
     <td>  
 
     <td>  
     <input type="radio" name="bonusdays" value="bonusday0" checked>> No bonus days  
+
     <input type="radio" name="bonusdays" value="bonusday0" checked> No bonus days  
 
     <input type="radio" name="bonusdays" value="bonusday1"> Bonus days (1st-5th)
 
     <input type="radio" name="bonusdays" value="bonusday1"> Bonus days (1st-5th)
 
  </td>
 
  </td>
Line 64: Line 56:
  
 
<script>
 
<script>
 +
 +
function func() {
 +
  if (document.getElementById("curxp").value > 200000000) {
 +
    //alert("reached max limit");
 +
    document.getElementById("curxp").value = "Invalid amount silly!";
 +
  }
 +
}
 +
document.getElementById("playername").oninput = function() {FunctionURLencode()};
 +
 +
function FunctionURLencode(){
 +
 +
var url = "https://www.etherumps.com/highscores/user/";
 +
var lasturl = "/1";
 +
var playername = document.getElementById("playername").value;
 +
 +
var MadeUrl = [url + playername + lasturl]
 +
 +
    var uri = MadeUrl;
 +
    var res = encodeURI(uri);
 +
    document.getElementById("urlencoded").innerHTML = res;
 +
 +
}
 +
 +
function Get(urlencoded){
 +
    var Httpreq = new XMLHttpRequest(); // a new request
 +
    Httpreq.open("GET",yourUrl,false);
 +
    Httpreq.send(null);
 +
    return Httpreq.responseText; 
 +
 +
var json_obj = JSON.parse(Get(urlencoded));
 +
//console.log(json_obj.11);       
 +
}
 +
 +
 +
// ***** Getting current XP & Target Xp *****
 +
document.getElementById("curxp").oninput = function() {myFunction()};
 +
document.getElementById("tarxp").oninput = function() {myFunction()};
 +
 +
// ***** Fixed variables for XP ets *****
 +
const regularLogXp = 1781;
 +
const oakLogXp = 2250;
 +
const willowLogXp = 3076;
 +
const mapleLogXp = 4125;
 +
const yewLogXp = 5000;
 +
const magicLogXp = 6000;
 +
 +
const regularLogCoin = 375;
 +
const oakLogCoin = 375;
 +
const willowLogCoin = 375;
 +
const mapleLogCoin = 375;
 +
const yewLogCoin = 375;
 +
const magicLogCoin = 375;
 +
 +
// ***** Start of function to calculate everything *****
 
function myFunction() {
 
function myFunction() {
  
// Getting values of xps
+
var x = document.getElementById("curxp").value;
    var x = document.getElementById("curxp").value;
+
var y = document.getElementById("tarxp").value;
    var y = document.getElementById("tarxp").value;
 
    var magic = document.getElementById("magic").value;
 
    var yew = document.getElementById("yew").value;
 
    var maple = document.getElementById("maple").value;
 
    var willow = document.getElementById("willow").value;
 
    var oak = document.getElementById("oak").value;
 
    var reglog = document.getElementById("reglog").value;
 
  
// Gettting values of coins made
 
    var coinsmagic = document.getElementById("coinmagic").value;
 
    var coinsyew = document.getElementById("coinyew").value;
 
    var coinsmaple = document.getElementById("coinmaple").value;
 
    var coinswillow = document.getElementById("coinwillow").value;
 
    var coinsoak = document.getElementById("coinoak").value;
 
    var coinsreglog = document.getElementById("coinreglog").value;
 
 
   
 
   
// Calculate XP
+
// ***** Calculate XP *****
     document.getElementById("magicr").innerHTML = Math.ceil((y - x)/magic);
+
     document.getElementById("magicr").innerHTML = Math.ceil((y - x)/magicLogXp);
     document.getElementById("yewr").innerHTML = Math.ceil((y - x)/yew);
+
     document.getElementById("yewr").innerHTML = Math.ceil((y - x)/yewLogXp);
     document.getElementById("mapler").innerHTML = Math.ceil((y - x)/maple);
+
     document.getElementById("mapler").innerHTML = Math.ceil((y - x)/mapleLogXp);
     document.getElementById("willowr").innerHTML = Math.ceil((y - x)/willow);
+
     document.getElementById("willowr").innerHTML = Math.ceil((y - x)/willowLogXp);
     document.getElementById("oakr").innerHTML = Math.ceil((y - x)/oak);
+
     document.getElementById("oakr").innerHTML = Math.ceil((y - x)/oakLogXp);
     document.getElementById("reglogr").innerHTML = Math.ceil((y - x)/reglog);
+
     document.getElementById("reglogr").innerHTML = Math.ceil((y - x)/regularLogXp);
  
 +
// ***** Calculate XP required *****
 
     document.getElementById("xpneeded").innerHTML = (y - x);
 
     document.getElementById("xpneeded").innerHTML = (y - x);
 +
 +
// ***** Calculate skillpoints obtained *****
 
     document.getElementById("spobtained").innerHTML = Math.floor((y - x)/500000)*3;
 
     document.getElementById("spobtained").innerHTML = Math.floor((y - x)/500000)*3;
  
     document.getElementById("coinsmadereglog").innerHTML = (Math.ceil((y - x)/reglog))*coinsreglog;
+
// ***** Calculate coins obtained *****
document.getElementById("coinsmadeoak").innerHTML = (Math.ceil((y - x)/oak))*coinsoak;
+
     document.getElementById("coinsmadereglog").innerHTML = (Math.ceil((y - x)/regularLogXp))*regularLogCoin;
document.getElementById("coinsmadewillow").innerHTML = (Math.ceil((y - x)/reglog))*coinswillow;
+
    document.getElementById("coinsmadeoak").innerHTML = (Math.ceil((y - x)/oakLogXp))* oakLogCoin;
document.getElementById("coinsmademaple").innerHTML = (Math.ceil((y - x)/maple))*coinsmaple;
+
    document.getElementById("coinsmadewillow").innerHTML = (Math.ceil((y - x)/willowLogXp))* willowLogCoin;
document.getElementById("coinsmadeyew").innerHTML = (Math.ceil((y - x)/yew))*coinsyew;
+
    document.getElementById("coinsmademaple").innerHTML = (Math.ceil((y - x)/mapleLogXp))* mapleLogCoin;
document.getElementById("coinsmademagic").innerHTML = (Math.ceil((y - x)/magic))*coinsmagic;
+
    document.getElementById("coinsmadeyew").innerHTML = (Math.ceil((y - x)/yewLogXp))* yewLogCoin;
 +
    document.getElementById("coinsmademagic").innerHTML = (Math.ceil((y - x)/magicLogXp))* magicLogCoin;
 +
 
 +
// ***** Calculate amount of brawlers required *****
 +
    document.getElementById("magicBrawlers").innerHTML = Math.ceil(((y - x)/magicLogXp)/500);
 +
    document.getElementById("yewBrawlers").innerHTML = Math.ceil(((y - x)/yewLogXp)/500);
 +
    document.getElementById("mapleBrawlers").innerHTML = Math.ceil(((y - x)/mapleLogXp)/500);
 +
    document.getElementById("willowBrawlers").innerHTML = Math.ceil(((y - x)/willowLogXp)/500);
 +
    document.getElementById("oakBrawlers").innerHTML = Math.ceil(((y - x)/oakLogXp)/500);
 +
    document.getElementById("reglogBrawlers").innerHTML = Math.ceil(((y - x)/regularLogXp)/500);
 +
 
 +
 
 +
// ***** Calculate amount of skillpoints required *****
 +
    document.getElementById("magicSkillpoint").innerHTML = Math.ceil(((y - x)/magicLogXp)/500)*50;
 +
    document.getElementById("yewSkillpoint").innerHTML = Math.ceil(((y - x)/yewLogXp)/500)*50;
 +
    document.getElementById("mapleSkillpoint").innerHTML = Math.ceil(((y - x)/mapleLogXp)/500)*50;
 +
    document.getElementById("willowSkillpoint").innerHTML = Math.ceil(((y - x)/willowLogXp)/500)*50;
 +
    document.getElementById("oakSkillpoint").innerHTML = Math.ceil(((y - x)/oakLogXp)/500)*50;
 +
    document.getElementById("reglogSkillpoint").innerHTML = Math.ceil(((y - x)/regularLogXp)/500)*50;
 +
 
 +
// ***** Calculate inventories *****
 +
    document.getElementById("magicInv").innerHTML = Math.ceil(((y - x)/magicLogXp)/27);
 +
    document.getElementById("yewInv").innerHTML = Math.ceil(((y - x)/yewLogXp)/27);
 +
    document.getElementById("mapleInv").innerHTML = Math.ceil(((y - x)/mapleLogXp)/27);
 +
    document.getElementById("willowInv").innerHTML = Math.ceil(((y - x)/willowLogXp)/27);
 +
    document.getElementById("oakInv").innerHTML = Math.ceil(((y - x)/oakLogXp)/27);
 +
    document.getElementById("reglogInv").innerHTML = Math.ceil(((y - x)/regularLogXp)/27);
  
 
}
 
}
 
</script>
 
</script>
 
+
<p id="urlencoded"></p>
 
Experience needed: <span id="xpneeded"> </span><br>
 
Experience needed: <span id="xpneeded"> </span><br>
 
Skilling points you'll obtain: <span id="spobtained"> </span><br>
 
Skilling points you'll obtain: <span id="spobtained"> </span><br>
<table>
+
<table width="100%">
 
   <tr>
 
   <tr>
     <td> Level </td>
+
     <th> Level </td>
     <td> Name </td>
+
     <th> Name </td>
     <td> Amount </td>
+
     <th> # required </td>
     <td> Coins made </td>
+
     <th> Coins made </td>
     <td> With Brawlers </td>
+
     <th> # of brawlers </td>
     <td> With Totem </td>
+
     <th> Skillpoint cost </td>
     <td> Brawerls & Totem </td>
+
     <th> # of inventories </td>
 
   </tr>
 
   </tr>
 
   <tr>
 
   <tr>
Line 123: Line 184:
 
     <td id="reglogr"> </td>
 
     <td id="reglogr"> </td>
 
     <td id="coinsmadereglog"> </td>
 
     <td id="coinsmadereglog"> </td>
     <td> </td>
+
     <td id="reglogBrawlers"> </td>
     <td> </td>
+
     <td id="reglogSkillpoint"> </td>
     <td> </td>
+
     <td id="reglogInv"> </td>
 
   </tr>
 
   </tr>
 
   <tr>
 
   <tr>
Line 133: Line 194:
 
     <td id="oakr"> </td>
 
     <td id="oakr"> </td>
 
     <td id="coinsmadeoak"> </td>
 
     <td id="coinsmadeoak"> </td>
     <td> </td>
+
     <td id="oakBrawlers"> </td>
     <td> </td>
+
     <td id="oakSkillpoint"> </td>
     <td> </td>
+
     <td id="oakInv"> </td>
 
   </tr>
 
   </tr>
 
   <tr>
 
   <tr>
Line 143: Line 204:
 
     <td id="willowr"> </td>
 
     <td id="willowr"> </td>
 
     <td id="coinsmadewillow"> </td>
 
     <td id="coinsmadewillow"> </td>
     <td> </td>
+
     <td id="willowBrawlers"> </td>
     <td> </td>
+
     <td id="willowSkillpoint"> </td>
     <td> </td>
+
     <td id="willowInv"> </td>
 
   </tr>
 
   </tr>
 
   <tr>
 
   <tr>
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     <td id="mapler"> </td>
 
     <td id="mapler"> </td>
 
     <td id="coinsmademaple"> </td>
 
     <td id="coinsmademaple"> </td>
     <td> </td>
+
     <td id="mapleBrawlers"> </td>
     <td> </td>
+
     <td id="mapleSkillpoint"> </td>
     <td> </td>
+
     <td id="mapleInv"> </td>
 
   </tr>
 
   </tr>
 
   <tr>
 
   <tr>
Line 163: Line 224:
 
     <td id="yewr"> </td>
 
     <td id="yewr"> </td>
 
     <td id="coinsmadeyew"> </td>
 
     <td id="coinsmadeyew"> </td>
     <td> </td>
+
     <td id="yewBrawlers"> </td>
     <td> </td>
+
     <td id="yewSkillpoint"> </td>
     <td> </td>
+
     <td id="yewInv"> </td>
 
   </tr>
 
   </tr>
 
   <tr>
 
   <tr>
Line 173: Line 234:
 
     <td id="magicr"> </td>
 
     <td id="magicr"> </td>
 
     <td id="coinsmademagic"> </td>
 
     <td id="coinsmademagic"> </td>
     <td> </td>
+
     <td id="magicBrawlers"> </td>
     <td> </td>
+
     <td id="magicSkillpoint"> </td>
     <td> </td>
+
     <td id="magicInv"> </td>
 
   </tr>
 
   </tr>
 
</table>
 
</table>

Latest revision as of 18:20, 16 February 2018

Test page from Cypher to make the build-in XP Calculator


Test Firemaking Tables:

Your character    
Your firemaking XP    
Target XP    
Use knowledge totem No totem Regular Donator Super Donator Extreme Donator
Bonus days No bonus days Bonus days (1st-5th)

Experience needed:
Skilling points you'll obtain:
Level Name # required Coins made # of brawlers Skillpoint cost # of inventories
1 Regular log
15 Oak log
30 Willow log
45 Maple log
60 Yew log
75 Magic log