Welcome to the RuneGlory Wiki, where we do our best to make your life easier!
You can use the search menu on the right side of the wiki (or at the bottom if you are on mobile) to search for the page you are looking for. The most popular pages can be found on the right side of the wiki aswell (or again at the bottom if you are on mobile).
Difference between revisions of "Main page/Test Cypher"
From RuneGlory
Suffer Pl0x (talk | contribs) |
|||
(40 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
Test page from Cypher to make the build-in XP Calculator | Test page from Cypher to make the build-in XP Calculator | ||
− | + | ||
<html> | <html> | ||
Line 18: | Line 18: | ||
<body> | <body> | ||
− | <h2 style="color: | + | <h2 style="color:orange"> |
Test Firemaking Tables: | Test Firemaking Tables: | ||
</h2> | </h2> | ||
− | + | <table width ="100%"> | |
− | <table> | ||
<tr> | <tr> | ||
− | <td>Your skill | + | <th>Your firemaking XP</td> |
+ | <td> <img id="firemaking" src="https://imgur.com/baIMjWJ.gif"> | ||
+ | <input type="text" id="curxp" name="skill-xp" onkeyup="func()" maxlength="9" placeholder="Your XP"> <img id="firemaking" src="https://imgur.com/baIMjWJ.gif"> | ||
+ | </td> | ||
+ | <tr> | ||
+ | <th>Target XP</td> | ||
+ | <td> <img id="firemaking" src="https://imgur.com/baIMjWJ.gif"> | ||
+ | <input type="text" id="tarxp" name="skill-xp" onkeyup="func2()" maxlength="9" value="200000000"> <img id="firemaking" src="https://imgur.com/baIMjWJ.gif"> | ||
+ | </td> | ||
+ | <tr> | ||
+ | <th>Account Type</td> | ||
+ | <td> | ||
+ | <input type="radio" name="radioaccount" value="type0" id="type0" onclick="myFunction()" checked> Regular | ||
+ | <input type="radio" name="radioaccount" value="type1" id="type1" onclick="myFunction()"> Ironman | ||
+ | <input type="radio" name="radioaccount" value="type2" id="type2" onclick="myFunction()"> Hardcore ironman | ||
+ | </td> | ||
+ | <tr> | ||
+ | <th>Use knowledge totem</td> | ||
<td> | <td> | ||
− | <input type=" | + | <input type="radio" name="radiodonor" value="donor0" id="donor0" onclick="myFunction()" checked> No totem |
− | </td> | + | <input type="radio" name="radiodonor" value="donor1" id="donor1" onclick="myFunction()"> <img id="next" src="https://i.imgur.com/Ugz3obm.png"> Regular Donator |
− | + | <input type="radio" name="radiodonor" value="donor2" id="donor2" onclick="myFunction()"> <img id="next" src="https://i.imgur.com/Pjnz1Wh.png"> Super Donator | |
− | + | <input type="radio" name="radiodonor" value="donor3" id="donor3" onclick="myFunction()"> <img id="next" src="https://i.imgur.com/qHYfynX.png"> Extreme Donator | |
− | <td> | + | </td> |
+ | <tr> | ||
+ | <th>Bonus days</td> | ||
+ | <td> | ||
+ | <input type="radio" name="bonusdays" value="bonusday0" id="ftf0" onclick="myFunction()" checked> No bonus days | ||
+ | <input type="radio" name="bonusdays" value="bonusday1" id="ftf1" onclick="myFunction()"> Bonus days (1st-5th) | ||
+ | </td> | ||
+ | <tr> | ||
+ | <th>Brawlers</td> | ||
<td> | <td> | ||
− | < | + | <input type="radio" name="brawlers" value="brawlers0" id="brawl0" onclick="myFunction()" checked> No brawlers |
− | + | <input type="radio" name="brawlers" value="brawlers1" id="brawl1" onclick="myFunction()"> Brawlers | |
− | + | </td> | |
− | + | <tr> | |
− | + | <th>Bonus XP</td> | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | </td> | ||
− | |||
− | |||
− | < | ||
<td> | <td> | ||
− | + | <input type="radio" name="bxp" value="bxp0" id="bxp0" onclick="myFunction()" checked> No Bonus XP | |
− | + | <input type="radio" name="bxp" value="bxp1" id="bxp1" onclick="myFunction()"> Bonus XP | |
− | + | </td> | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | </td | ||
− | |||
</table> | </table> | ||
− | <table> | + | <script> |
+ | |||
+ | function func() { | ||
+ | if (document.getElementById("curxp").value > 200000000) { | ||
+ | //alert("reached max limit"); | ||
+ | document.getElementById("curxp").value = "Invalid amount, but I'll calculate!"; | ||
+ | } | ||
+ | } | ||
+ | |||
+ | function func2() { | ||
+ | if (document.getElementById("tarxp").value > 200000000) { | ||
+ | //alert("reached max limit"); | ||
+ | document.getElementById("tarxp").value = "Invalid amount, but I'll calculate!"; | ||
+ | } | ||
+ | } | ||
+ | |||
+ | function applyBonuses(xp) { | ||
+ | /* Boolean checks for calculations */ | ||
+ | var ftfc = 1; | ||
+ | var donorc = 1; | ||
+ | var bxpc = 0; | ||
+ | var typec = 1; | ||
+ | var brawlc = 1; | ||
+ | |||
+ | if (document.getElementById("ftf1").checked){ | ||
+ | ftfc = 1.25; | ||
+ | } | ||
+ | if (document.getElementById("brawl1").checked){ | ||
+ | brawlc = 2; | ||
+ | } | ||
+ | if (document.getElementById("donor1").checked){ | ||
+ | donorc = 1.75; | ||
+ | } | ||
+ | if (document.getElementById("donor2").checked){ | ||
+ | donorc = 2; | ||
+ | } | ||
+ | if (document.getElementById("donor3").checked){ | ||
+ | donorc = 2.1; | ||
+ | } | ||
+ | if (document.getElementById("bxp1").checked){ | ||
+ | bxpc = 2; | ||
+ | } | ||
+ | if (document.getElementById("type1").checked){ | ||
+ | typec = 3; | ||
+ | } | ||
+ | if (document.getElementById("type2").checked){ | ||
+ | typec = 5; | ||
+ | } | ||
+ | return(Math.floor((xp*(ftfc*donorc*brawlc))+(xp*bxpc))/typec) | ||
+ | } | ||
+ | |||
+ | document.getElementById("curxp").oninput = function() {myFunction()}; | ||
+ | document.getElementById("tarxp").oninput = function() {myFunction()}; | ||
+ | |||
+ | // ***** Constant variables ***** | ||
+ | const regularLogXp = 1781; | ||
+ | const oakLogXp = 2250; | ||
+ | const willowLogXp = 3076; | ||
+ | const mapleLogXp = 4125; | ||
+ | const yewLogXp = 5000; | ||
+ | const magicLogXp = 6000; | ||
+ | |||
+ | const regularLogCoin = 375; | ||
+ | const oakLogCoin = 375; | ||
+ | const willowLogCoin = 375; | ||
+ | const mapleLogCoin = 375; | ||
+ | const yewLogCoin = 375; | ||
+ | const magicLogCoin = 375; | ||
+ | |||
+ | function myFunction() { | ||
+ | |||
+ | var x = document.getElementById("curxp").value; | ||
+ | var y = document.getElementById("tarxp").value; | ||
+ | var z = 13034431; | ||
+ | |||
+ | // ***** Adjustable xp values used for calculations ***** // | ||
+ | |||
+ | var rrXp = applyBonuses(regularLogXp); | ||
+ | var okXp = applyBonuses(oakLogXp); | ||
+ | var wwXp = applyBonuses(willowLogXp); | ||
+ | var meXp = applyBonuses(mapleLogXp); | ||
+ | var ywXp = applyBonuses(yewLogXp); | ||
+ | var mcXp = applyBonuses(magicLogXp); | ||
+ | |||
+ | // ***** Calculate XP ***** | ||
+ | |||
+ | var mc; | ||
+ | var yw; | ||
+ | var me; | ||
+ | var ww; | ||
+ | var ok; | ||
+ | var rr; | ||
+ | |||
+ | //current xp over 99 | ||
+ | if (x > 13034431) { | ||
+ | mc = Math.ceil((y - x)/(mcXp/2)); | ||
+ | yw = Math.ceil((y - x)/(ywXp/2)); | ||
+ | me = Math.ceil((y - x)/(meXp/2)); | ||
+ | ww = Math.ceil((y - x)/(wwXp/2)); | ||
+ | ok = Math.ceil((y - x)/(okXp/2)); | ||
+ | rr = Math.ceil((y - x)/(rrXp/2)); | ||
+ | // target xp under 99 | ||
+ | } else if (y < 13034431) { | ||
+ | mc = Math.ceil((y - x)/mcXp); | ||
+ | yw = Math.ceil((y - x)/ywXp); | ||
+ | me = Math.ceil((y - x)/meXp); | ||
+ | ww = Math.ceil((y - x)/wwXp); | ||
+ | ok = Math.ceil((y - x)/okXp); | ||
+ | rr = Math.ceil((y - x)/rrXp); | ||
+ | // target xp over 99, current xp under 99 | ||
+ | } else { | ||
+ | mc = Math.ceil(((y - z)/(mcXp/2)) + ((z - x)/mcXp)); | ||
+ | yw = Math.ceil(((y - z)/(ywXp/2)) + ((z - x)/ywXp)); | ||
+ | me = Math.ceil(((y - z)/(meXp/2)) + ((z - x)/meXp)); | ||
+ | ww = Math.ceil(((y - z)/(wwXp/2)) + ((z - x)/wwXp)); | ||
+ | ok = Math.ceil(((y - z)/(okXp/2)) + ((z - x)/okXp)); | ||
+ | rr = Math.ceil(((y - z)/(rrXp/2)) + ((z - x)/rrXp)); | ||
+ | } | ||
+ | |||
+ | document.getElementById("magicr").innerHTML = mc; | ||
+ | document.getElementById("yewr").innerHTML = yw; | ||
+ | document.getElementById("mapler").innerHTML = me; | ||
+ | document.getElementById("willowr").innerHTML = ww; | ||
+ | document.getElementById("oakr").innerHTML = ok; | ||
+ | document.getElementById("reglogr").innerHTML = rr; | ||
+ | |||
+ | // ***** Calculate XP required ***** | ||
+ | document.getElementById("xpneeded").innerHTML = (y - x); | ||
+ | |||
+ | // ***** Calculate skillpoints obtained ***** | ||
+ | var axp = x%500000; | ||
+ | var bxp = (y-x)%500000; | ||
+ | var cxp = 0; | ||
+ | if (bxp+axp == 500000){ | ||
+ | cxp = 3; | ||
+ | } | ||
+ | document.getElementById("spobtained").innerHTML = Math.floor((y - | ||
+ | x)/500000)*3 + cxp; | ||
+ | |||
+ | // ***** Calculate coins obtained ***** | ||
+ | document.getElementById("coinsmadereglog").innerHTML = rr*regularLogCoin; | ||
+ | document.getElementById("coinsmadeoak").innerHTML = ok*oakLogCoin; | ||
+ | document.getElementById("coinsmadewillow").innerHTML = ww*willowLogCoin; | ||
+ | document.getElementById("coinsmademaple").innerHTML = me*mapleLogCoin; | ||
+ | document.getElementById("coinsmadeyew").innerHTML = yw*yewLogCoin; | ||
+ | document.getElementById("coinsmademagic").innerHTML = mc*magicLogCoin; | ||
+ | |||
+ | // ***** Calculate amount of brawlers required note: brawlers last 501 charge ***** | ||
+ | document.getElementById("magicBrawlers").innerHTML = Math.ceil(mc/501); | ||
+ | document.getElementById("yewBrawlers").innerHTML = Math.ceil(yw/501); | ||
+ | document.getElementById("mapleBrawlers").innerHTML = Math.ceil(me/501); | ||
+ | document.getElementById("willowBrawlers").innerHTML = Math.ceil(ww/501); | ||
+ | document.getElementById("oakBrawlers").innerHTML = Math.ceil(ok/501); | ||
+ | document.getElementById("reglogBrawlers").innerHTML = Math.ceil(rr/501); | ||
+ | |||
+ | |||
+ | // ***** Calculate amount of skillpoints required ***** | ||
+ | document.getElementById("magicSkillpoint").innerHTML = Math.ceil(mc/501)*50; | ||
+ | document.getElementById("yewSkillpoint").innerHTML = Math.ceil(yw/500)*50; | ||
+ | document.getElementById("mapleSkillpoint").innerHTML = Math.ceil(me/500)*50; | ||
+ | document.getElementById("willowSkillpoint").innerHTML = Math.ceil(ww/500)*50; | ||
+ | document.getElementById("oakSkillpoint").innerHTML = Math.ceil(ok/500)*50; | ||
+ | document.getElementById("reglogSkillpoint").innerHTML = Math.ceil(rr/500)*50; | ||
+ | |||
+ | |||
+ | |||
+ | // ***** Calculate inventories ***** | ||
+ | document.getElementById("magicInv").innerHTML = Math.ceil(mc/27); | ||
+ | document.getElementById("yewInv").innerHTML = Math.ceil(yw/27); | ||
+ | document.getElementById("mapleInv").innerHTML = Math.ceil(me/27); | ||
+ | document.getElementById("willowInv").innerHTML = Math.ceil(ww/27); | ||
+ | document.getElementById("oakInv").innerHTML = Math.ceil(ok/27); | ||
+ | document.getElementById("reglogInv").innerHTML = Math.ceil(rr/27); | ||
+ | |||
+ | } | ||
+ | </script> | ||
+ | |||
+ | Experience needed: <span id="xpneeded"> </span><br> | ||
+ | Skilling points you'll obtain: <span id="spobtained"> </span><br> | ||
+ | <table width="100%"> | ||
<tr> | <tr> | ||
− | <td> | + | <th> Level </td> |
− | <td> | + | <th> Name </td> |
− | < | + | <th> # required </td> |
− | < | + | <th> Coins made </td> |
+ | <th> # of brawlers </td> | ||
+ | <th> Skillpoint cost </td> | ||
+ | <th> # of inventories </td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
− | <td> | + | <td> 1 </td> |
<td> | <td> | ||
<img id="next" src="https://i.imgur.com/V5hKi9L.png"> Regular log </td> | <img id="next" src="https://i.imgur.com/V5hKi9L.png"> Regular log </td> | ||
− | <td> | + | <td id="reglogr"> </td> |
− | <td> | + | <td id="coinsmadereglog"> </td> |
+ | <td id="reglogBrawlers"> </td> | ||
+ | <td id="reglogSkillpoint"> </td> | ||
+ | <td id="reglogInv"> </td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
− | <td> | + | <td> 15 </td> |
<td> | <td> | ||
<img id="next" src="https://i.imgur.com/3x8RkX7.png"> Oak log </td> | <img id="next" src="https://i.imgur.com/3x8RkX7.png"> Oak log </td> | ||
− | <td> | + | <td id="oakr"> </td> |
− | <td> | + | <td id="coinsmadeoak"> </td> |
+ | <td id="oakBrawlers"> </td> | ||
+ | <td id="oakSkillpoint"> </td> | ||
+ | <td id="oakInv"> </td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
− | <td> | + | <td> 30 </td> |
<td> | <td> | ||
<img id="next" src="https://i.imgur.com/mBqOisq.png"> Willow log </td> | <img id="next" src="https://i.imgur.com/mBqOisq.png"> Willow log </td> | ||
− | <td> | + | <td id="willowr"> </td> |
− | <td> | + | <td id="coinsmadewillow"> </td> |
+ | <td id="willowBrawlers"> </td> | ||
+ | <td id="willowSkillpoint"> </td> | ||
+ | <td id="willowInv"> </td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
− | <td> | + | <td> 45 </td> |
<td> | <td> | ||
<img id="next" src="https://i.imgur.com/hU5Yezt.png"> Maple log </td> | <img id="next" src="https://i.imgur.com/hU5Yezt.png"> Maple log </td> | ||
− | <td> | + | <td id="mapler"> </td> |
− | <td> | + | <td id="coinsmademaple"> </td> |
+ | <td id="mapleBrawlers"> </td> | ||
+ | <td id="mapleSkillpoint"> </td> | ||
+ | <td id="mapleInv"> </td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
− | <td> | + | <td> 60 </td> |
<td> | <td> | ||
<img id="next" src="https://i.imgur.com/cdGjHSy.png"> Yew log </td> | <img id="next" src="https://i.imgur.com/cdGjHSy.png"> Yew log </td> | ||
− | <td> | + | <td id="yewr"> </td> |
− | <td> | + | <td id="coinsmadeyew"> </td> |
+ | <td id="yewBrawlers"> </td> | ||
+ | <td id="yewSkillpoint"> </td> | ||
+ | <td id="yewInv"> </td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
− | <td> | + | <td> 75 </td> |
<td> | <td> | ||
<img id="next" src="https://i.imgur.com/H8nwdsU.png"> Magic log </td> | <img id="next" src="https://i.imgur.com/H8nwdsU.png"> Magic log </td> | ||
− | <td> | + | <td id="magicr"> </td> |
− | <td> | + | <td id="coinsmademagic"> </td> |
+ | <td id="magicBrawlers"> </td> | ||
+ | <td id="magicSkillpoint"> </td> | ||
+ | <td id="magicInv"> </td> | ||
</tr> | </tr> | ||
+ | </table> | ||
− | |||
</body> | </body> | ||
</html> | </html> |
Latest revision as of 23:33, 2 March 2018
Test page from Cypher to make the build-in XP Calculator
Test Firemaking Tables:
Your firemaking XP | |
---|---|
Target XP | |
Account Type | Regular Ironman Hardcore ironman |
Use knowledge totem | No totem Regular Donator Super Donator Extreme Donator |
Bonus days | No bonus days Bonus days (1st-5th) |
Brawlers | No brawlers Brawlers |
Bonus XP | No Bonus XP Bonus XP |
Skilling points you'll obtain:
Level | Name | # required | Coins made | # of brawlers | Skillpoint cost | # of inventories |
---|---|---|---|---|---|---|
1 | Regular log | |||||
15 | Oak log | |||||
30 | Willow log | |||||
45 | Maple log | |||||
60 | Yew log | |||||
75 | Magic log |