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Difference between revisions of "Main page/Test Cypher"

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Test page from Cypher to make the build-in XP Calculator
 
Test page from Cypher to make the build-in XP Calculator
Styling will be done later ;-)
+
 
  
 
<html>
 
<html>
Line 18: Line 18:
 
<body>
 
<body>
  
<h2 style="color:black">
+
<h2 style="color:orange">
 
Test Firemaking Tables:
 
Test Firemaking Tables:
 
</h2>
 
</h2>
  
 
+
<table width ="100%">
<table>
 
 
   <tr>
 
   <tr>
     <td>Your skill XP</td>
+
    <th>Your firemaking XP</td>
 +
     <td> <img id="firemaking" src="https://imgur.com/baIMjWJ.gif">&nbsp;
 +
    <input type="text" id="curxp" name="skill-xp" onkeyup="func()" maxlength="9" placeholder="Your XP"> &nbsp;<img id="firemaking" src="https://imgur.com/baIMjWJ.gif">
 +
</td>
 +
<tr>
 +
    <th>Target XP</td>
 +
    <td> <img id="firemaking" src="https://imgur.com/baIMjWJ.gif">&nbsp;
 +
    <input type="text" id="tarxp" name="skill-xp" onkeyup="func2()" maxlength="9" value="200000000"> &nbsp; <img id="firemaking" src="https://imgur.com/baIMjWJ.gif">
 +
</td>
 +
<tr>
 +
    <th>Account Type</td>
 +
    <td>
 +
    <input type="radio" name="radioaccount" value="type0" id="type0" onclick="myFunction()" checked> Regular
 +
    <input type="radio" name="radioaccount" value="type1" id="type1" onclick="myFunction()"> Ironman
 +
    <input type="radio" name="radioaccount" value="type2" id="type2" onclick="myFunction()"> Hardcore ironman
 +
</td>
 +
<tr>
 +
    <th>Use knowledge totem</td>
 
     <td>
 
     <td>
     <input type="text" id="fname" name="skill-xp" placeholder="Your XP..">
+
     <input type="radio" name="radiodonor" value="donor0" id="donor0" onclick="myFunction()" checked> No totem
</td>
+
    <input type="radio" name="radiodonor" value="donor1" id="donor1" onclick="myFunction()"> <img id="next" src="https://i.imgur.com/Ugz3obm.png"> Regular Donator
  </tr>
+
    <input type="radio" name="radiodonor" value="donor2" id="donor2" onclick="myFunction()"> <img id="next" src="https://i.imgur.com/Pjnz1Wh.png"> Super Donator
  <tr>
+
    <input type="radio" name="radiodonor" value="donor3" id="donor3" onclick="myFunction()"> <img id="next" src="https://i.imgur.com/qHYfynX.png"> Extreme Donator
     <td> Target lvl / XP</td>
+
</td>
 +
<tr>
 +
    <th>Bonus days</td>
 +
     <td>  
 +
    <input type="radio" name="bonusdays" value="bonusday0" id="ftf0" onclick="myFunction()" checked> No bonus days
 +
    <input type="radio" name="bonusdays" value="bonusday1" id="ftf1" onclick="myFunction()"> Bonus days (1st-5th)
 +
</td>
 +
<tr>
 +
    <th>Brawlers</td>
 
     <td>  
 
     <td>  
     <select id="selector-lvl-xp" name="selector-lvl-xp">
+
     <input type="radio" name="brawlers" value="brawlers0" id="brawl0" onclick="myFunction()" checked> No brawlers
      <option value="lvl-1">1</option>
+
    <input type="radio" name="brawlers" value="brawlers1" id="brawl1" onclick="myFunction()"> Brawlers
      <option value="lvl-2">2</option>
+
</td>
      <option value="lvl-3">3</option>
+
<tr>
    </select>
+
     <th>Bonus XP</td>
</td>
 
  </tr>
 
  <tr>
 
     <td> Gameplay mode</td>
 
 
     <td>  
 
     <td>  
    <select id="gamemode" name="gamemode">
+
    <input type="radio" name="bxp" value="bxp0" id="bxp0" onclick="myFunction()" checked> No Bonus XP
      <option value="mode-normal">Normal mode</option>
+
    <input type="radio" name="bxp" value="bxp1" id="bxp1" onclick="myFunction()"> Bonus XP
      <option value="mode-ironman">Ironman mode</option>
+
</td>
      <option value="mode-hcim">Hardcore ironman mode</option>
 
    </select>
 
  </div>
 
</div>
 
</td>
 
  </tr>
 
  <tr>
 
    <td>Use knowledge totem</td>
 
    <td>
 
<select>
 
  <option value="totem-no">No totem</option>
 
  <option value="totem-75">75% experience</option>
 
  <option value="totem-100">100% experience</option>
 
  <option value="totem-110">110% experience</option>
 
</select>
 
</td>
 
  </tr>
 
  <tr>
 
    <td>Brawlers</td>
 
    <td>
 
<select>
 
  <option value="brawlers-no">No brawlers</option>
 
  <option value="brawlers-yes">Yes, use brawlers </option>
 
</select>
 
</td>
 
  </tr>
 
 
</table>
 
</table>
  
<table>
+
<script>
 +
 
 +
function func() {
 +
  if (document.getElementById("curxp").value > 200000000) {
 +
    //alert("reached max limit");
 +
    document.getElementById("curxp").value = "Invalid amount, but I'll calculate!";
 +
  }
 +
}
 +
 
 +
function func2() {
 +
  if (document.getElementById("tarxp").value > 200000000) {
 +
    //alert("reached max limit");
 +
    document.getElementById("tarxp").value = "Invalid amount, but I'll calculate!";
 +
  }
 +
}
 +
 
 +
function applyBonuses(xp) {
 +
  /* Boolean checks for calculations */
 +
  var ftfc = 1;
 +
  var donorc = 1;
 +
  var bxpc = 0;
 +
  var typec = 1;
 +
  var brawlc = 1;
 +
 
 +
  if (document.getElementById("ftf1").checked){
 +
  ftfc = 1.25;
 +
  }
 +
  if (document.getElementById("brawl1").checked){
 +
  brawlc = 2;
 +
  }
 +
  if (document.getElementById("donor1").checked){
 +
  donorc = 1.75;
 +
  }
 +
  if (document.getElementById("donor2").checked){
 +
  donorc = 2;
 +
  }
 +
  if (document.getElementById("donor3").checked){
 +
  donorc = 2.1;
 +
  }
 +
  if (document.getElementById("bxp1").checked){
 +
  bxpc = 2;
 +
  }
 +
  if (document.getElementById("type1").checked){
 +
  typec = 3;
 +
  }
 +
  if (document.getElementById("type2").checked){
 +
  typec = 5;
 +
  }
 +
  return(Math.floor((xp*(ftfc*donorc*brawlc))+(xp*bxpc))/typec)
 +
}
 +
 
 +
document.getElementById("curxp").oninput = function() {myFunction()};
 +
document.getElementById("tarxp").oninput = function() {myFunction()};
 +
 
 +
// ***** Constant variables *****
 +
const regularLogXp = 1781;
 +
const oakLogXp = 2250;
 +
const willowLogXp = 3076;
 +
const mapleLogXp = 4125;
 +
const yewLogXp = 5000;
 +
const magicLogXp = 6000;
 +
 
 +
const regularLogCoin = 375;
 +
const oakLogCoin = 375;
 +
const willowLogCoin = 375;
 +
const mapleLogCoin = 375;
 +
const yewLogCoin = 375;
 +
const magicLogCoin = 375;
 +
 
 +
function myFunction() {
 +
 
 +
var x = document.getElementById("curxp").value;
 +
var y = document.getElementById("tarxp").value;
 +
var z = 13034431;
 +
 
 +
// ***** Adjustable xp values used for calculations ***** //
 +
 
 +
var rrXp = applyBonuses(regularLogXp);
 +
var okXp = applyBonuses(oakLogXp);
 +
var wwXp = applyBonuses(willowLogXp);
 +
var meXp = applyBonuses(mapleLogXp);
 +
var ywXp = applyBonuses(yewLogXp);
 +
var mcXp = applyBonuses(magicLogXp);
 +
 +
// ***** Calculate XP *****
 +
 
 +
var mc;
 +
var yw;
 +
var me;
 +
var ww;
 +
var ok;
 +
var rr;
 +
 
 +
//current xp over 99
 +
if (x > 13034431) {
 +
    mc = Math.ceil((y - x)/(mcXp/2));
 +
    yw = Math.ceil((y - x)/(ywXp/2));
 +
    me = Math.ceil((y - x)/(meXp/2));
 +
    ww = Math.ceil((y - x)/(wwXp/2));
 +
    ok = Math.ceil((y - x)/(okXp/2));
 +
    rr = Math.ceil((y - x)/(rrXp/2));
 +
// target xp under 99
 +
} else if (y < 13034431) {
 +
    mc = Math.ceil((y - x)/mcXp);
 +
    yw = Math.ceil((y - x)/ywXp);
 +
    me = Math.ceil((y - x)/meXp);
 +
    ww = Math.ceil((y - x)/wwXp);
 +
    ok = Math.ceil((y - x)/okXp);
 +
    rr = Math.ceil((y - x)/rrXp);
 +
// target xp over 99, current xp under 99
 +
} else {
 +
    mc = Math.ceil(((y - z)/(mcXp/2)) + ((z - x)/mcXp));
 +
    yw = Math.ceil(((y - z)/(ywXp/2)) + ((z - x)/ywXp));
 +
    me = Math.ceil(((y - z)/(meXp/2)) + ((z - x)/meXp));
 +
    ww = Math.ceil(((y - z)/(wwXp/2)) + ((z - x)/wwXp));
 +
    ok = Math.ceil(((y - z)/(okXp/2)) + ((z - x)/okXp));
 +
    rr = Math.ceil(((y - z)/(rrXp/2)) + ((z - x)/rrXp));
 +
}
 +
 
 +
    document.getElementById("magicr").innerHTML = mc;
 +
    document.getElementById("yewr").innerHTML = yw;
 +
    document.getElementById("mapler").innerHTML = me;
 +
    document.getElementById("willowr").innerHTML = ww;
 +
    document.getElementById("oakr").innerHTML = ok;
 +
    document.getElementById("reglogr").innerHTML = rr;
 +
 
 +
// ***** Calculate XP required *****
 +
    document.getElementById("xpneeded").innerHTML = (y - x);
 +
 
 +
// ***** Calculate skillpoints obtained *****
 +
  var axp = x%500000;
 +
  var bxp = (y-x)%500000;
 +
  var cxp = 0;
 +
  if (bxp+axp == 500000){
 +
  cxp = 3;
 +
  }
 +
  document.getElementById("spobtained").innerHTML = Math.floor((y -
 +
  x)/500000)*3 + cxp;
 +
 
 +
// ***** Calculate coins obtained *****
 +
    document.getElementById("coinsmadereglog").innerHTML = rr*regularLogCoin;
 +
    document.getElementById("coinsmadeoak").innerHTML = ok*oakLogCoin;
 +
    document.getElementById("coinsmadewillow").innerHTML = ww*willowLogCoin;
 +
    document.getElementById("coinsmademaple").innerHTML = me*mapleLogCoin;
 +
    document.getElementById("coinsmadeyew").innerHTML = yw*yewLogCoin;
 +
    document.getElementById("coinsmademagic").innerHTML = mc*magicLogCoin;
 +
 
 +
// ***** Calculate amount of brawlers required note: brawlers last 501 charge *****
 +
    document.getElementById("magicBrawlers").innerHTML = Math.ceil(mc/501);
 +
    document.getElementById("yewBrawlers").innerHTML = Math.ceil(yw/501);
 +
    document.getElementById("mapleBrawlers").innerHTML = Math.ceil(me/501);
 +
    document.getElementById("willowBrawlers").innerHTML = Math.ceil(ww/501);
 +
    document.getElementById("oakBrawlers").innerHTML = Math.ceil(ok/501);
 +
    document.getElementById("reglogBrawlers").innerHTML = Math.ceil(rr/501);
 +
 
 +
 
 +
// ***** Calculate amount of skillpoints required *****
 +
    document.getElementById("magicSkillpoint").innerHTML = Math.ceil(mc/501)*50;
 +
    document.getElementById("yewSkillpoint").innerHTML = Math.ceil(yw/500)*50;
 +
    document.getElementById("mapleSkillpoint").innerHTML = Math.ceil(me/500)*50;
 +
    document.getElementById("willowSkillpoint").innerHTML = Math.ceil(ww/500)*50;
 +
    document.getElementById("oakSkillpoint").innerHTML = Math.ceil(ok/500)*50;
 +
    document.getElementById("reglogSkillpoint").innerHTML = Math.ceil(rr/500)*50;
 +
 
 +
 
 +
 
 +
// ***** Calculate inventories *****
 +
    document.getElementById("magicInv").innerHTML = Math.ceil(mc/27);
 +
    document.getElementById("yewInv").innerHTML = Math.ceil(yw/27);
 +
    document.getElementById("mapleInv").innerHTML = Math.ceil(me/27);
 +
    document.getElementById("willowInv").innerHTML = Math.ceil(ww/27);
 +
    document.getElementById("oakInv").innerHTML = Math.ceil(ok/27);
 +
    document.getElementById("reglogInv").innerHTML = Math.ceil(rr/27);
 +
 
 +
}
 +
</script>
 +
 
 +
Experience needed: <span id="xpneeded"> </span><br>
 +
Skilling points you'll obtain: <span id="spobtained"> </span><br>
 +
<table width="100%">
 
   <tr>
 
   <tr>
     <td>Amount required</td>
+
     <th> Level </td>
     <td> Name </td>
+
    <th> Name </td>
     <td> Level </td>
+
    <th> # required </td>
     <td> XP </td>
+
     <th> Coins made </td>
 +
    <th> # of brawlers </td>
 +
     <th> Skillpoint cost </td>
 +
     <th> # of inventories </td>
 
   </tr>
 
   </tr>
 
   <tr>
 
   <tr>
     <td> Dynamic input </td>
+
     <td> 1 </td>
 
     <td>  
 
     <td>  
 
<img id="next" src="https://i.imgur.com/V5hKi9L.png">  Regular log </td>
 
<img id="next" src="https://i.imgur.com/V5hKi9L.png">  Regular log </td>
     <td> 1 </td>
+
     <td id="reglogr"> </td>
     <td> Dynamic input </td>
+
     <td id="coinsmadereglog"> </td>
 +
    <td id="reglogBrawlers"> </td>
 +
    <td id="reglogSkillpoint"> </td>
 +
    <td id="reglogInv"> </td>
 
   </tr>
 
   </tr>
 
   <tr>
 
   <tr>
     <td> Dynamic input </td>
+
     <td> 15 </td>
 
     <td>  
 
     <td>  
 
<img id="next" src="https://i.imgur.com/3x8RkX7.png">  Oak log </td>
 
<img id="next" src="https://i.imgur.com/3x8RkX7.png">  Oak log </td>
     <td> 15 </td>
+
     <td id="oakr"> </td>
     <td> Dynamic input </td>
+
     <td id="coinsmadeoak"> </td>
 +
    <td id="oakBrawlers"> </td>
 +
    <td id="oakSkillpoint"> </td>
 +
    <td id="oakInv"> </td>
 
   </tr>
 
   </tr>
 
   <tr>
 
   <tr>
     <td> Dynamic input </td>
+
     <td> 30 </td>
 
     <td>  
 
     <td>  
 
<img id="next" src="https://i.imgur.com/mBqOisq.png">  Willow log </td>
 
<img id="next" src="https://i.imgur.com/mBqOisq.png">  Willow log </td>
     <td> 30 </td>
+
     <td id="willowr"> </td>
     <td> Dynamic input </td>
+
     <td id="coinsmadewillow"> </td>
 +
    <td id="willowBrawlers"> </td>
 +
    <td id="willowSkillpoint"> </td>
 +
    <td id="willowInv"> </td>
 
   </tr>
 
   </tr>
 
   <tr>
 
   <tr>
     <td> Dynamic input </td>
+
     <td> 45 </td>
 
     <td>  
 
     <td>  
 
<img id="next" src="https://i.imgur.com/hU5Yezt.png">  Maple log </td>
 
<img id="next" src="https://i.imgur.com/hU5Yezt.png">  Maple log </td>
     <td> 45 </td>
+
     <td id="mapler"> </td>
     <td> Dynamic input </td>
+
     <td id="coinsmademaple"> </td>
 +
    <td id="mapleBrawlers"> </td>
 +
    <td id="mapleSkillpoint"> </td>
 +
    <td id="mapleInv"> </td>
 
   </tr>
 
   </tr>
 
   <tr>
 
   <tr>
     <td> Dynamic input </td>
+
     <td> 60 </td>
 
     <td>  
 
     <td>  
 
<img id="next" src="https://i.imgur.com/cdGjHSy.png">  Yew log </td>
 
<img id="next" src="https://i.imgur.com/cdGjHSy.png">  Yew log </td>
     <td> 60 </td>
+
     <td id="yewr"> </td>
     <td> Dynamic input </td>
+
     <td id="coinsmadeyew"> </td>
 +
    <td id="yewBrawlers"> </td>
 +
    <td id="yewSkillpoint"> </td>
 +
    <td id="yewInv"> </td>
 
   </tr>
 
   </tr>
 
   <tr>
 
   <tr>
     <td> Dynamic input </td>
+
     <td> 75 </td>
 
     <td>  
 
     <td>  
 
<img id="next" src="https://i.imgur.com/H8nwdsU.png">  Magic log </td>
 
<img id="next" src="https://i.imgur.com/H8nwdsU.png">  Magic log </td>
     <td> 75 </td>
+
     <td id="magicr"> </td>
     <td> Dynamic input </td>
+
     <td id="coinsmademagic"> </td>
 +
    <td id="magicBrawlers"> </td>
 +
    <td id="magicSkillpoint"> </td>
 +
    <td id="magicInv"> </td>
 
   </tr>
 
   </tr>
 +
</table>
  
</table>
 
  
  
 
</body>
 
</body>
 
</html>
 
</html>

Latest revision as of 23:33, 2 March 2018

Test page from Cypher to make the build-in XP Calculator


Test Firemaking Tables:

Your firemaking XP    
Target XP    
Account Type Regular Ironman Hardcore ironman
Use knowledge totem No totem Regular Donator Super Donator Extreme Donator
Bonus days No bonus days Bonus days (1st-5th)
Brawlers No brawlers Brawlers
Bonus XP No Bonus XP Bonus XP
Experience needed:
Skilling points you'll obtain:
Level Name # required Coins made # of brawlers Skillpoint cost # of inventories
1 Regular log
15 Oak log
30 Willow log
45 Maple log
60 Yew log
75 Magic log