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Difference between revisions of "Main page/Test Cypher"
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(Created page with "Test page from Cypher to make the build-in XP Calculator <html> <head> <style> table, th, td { border: 1px solid black; } </style> </head> <body> <h2 style="color:black"...") |
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Test page from Cypher to make the build-in XP Calculator | Test page from Cypher to make the build-in XP Calculator | ||
+ | |||
<html> | <html> | ||
Line 7: | Line 8: | ||
border: 1px solid black; | border: 1px solid black; | ||
} | } | ||
+ | |||
+ | select { | ||
+ | color: white; | ||
+ | width: 100%; | ||
+ | } | ||
+ | |||
</style> | </style> | ||
</head> | </head> | ||
<body> | <body> | ||
− | <h2 style="color: | + | <h2 style="color:orange"> |
Test Firemaking Tables: | Test Firemaking Tables: | ||
</h2> | </h2> | ||
+ | <table width ="100%"> | ||
+ | <tr> | ||
+ | <th>Your firemaking XP</td> | ||
+ | <td> <img id="firemaking" src="https://imgur.com/baIMjWJ.gif"> | ||
+ | <input type="text" id="curxp" name="skill-xp" onkeyup="func()" maxlength="9" placeholder="Your XP"> <img id="firemaking" src="https://imgur.com/baIMjWJ.gif"> | ||
+ | </td> | ||
+ | <tr> | ||
+ | <th>Target XP</td> | ||
+ | <td> <img id="firemaking" src="https://imgur.com/baIMjWJ.gif"> | ||
+ | <input type="text" id="tarxp" name="skill-xp" onkeyup="func2()" maxlength="9" value="200000000"> <img id="firemaking" src="https://imgur.com/baIMjWJ.gif"> | ||
+ | </td> | ||
+ | <tr> | ||
+ | <th>Account Type</td> | ||
+ | <td> | ||
+ | <input type="radio" name="radioaccount" value="type0" id="type0" onclick="myFunction()" checked> Regular | ||
+ | <input type="radio" name="radioaccount" value="type1" id="type1" onclick="myFunction()"> Ironman | ||
+ | <input type="radio" name="radioaccount" value="type2" id="type2" onclick="myFunction()"> Hardcore ironman | ||
+ | </td> | ||
+ | <tr> | ||
+ | <th>Use knowledge totem</td> | ||
+ | <td> | ||
+ | <input type="radio" name="radiodonor" value="donor0" id="donor0" onclick="myFunction()" checked> No totem | ||
+ | <input type="radio" name="radiodonor" value="donor1" id="donor1" onclick="myFunction()"> <img id="next" src="https://i.imgur.com/Ugz3obm.png"> Regular Donator | ||
+ | <input type="radio" name="radiodonor" value="donor2" id="donor2" onclick="myFunction()"> <img id="next" src="https://i.imgur.com/Pjnz1Wh.png"> Super Donator | ||
+ | <input type="radio" name="radiodonor" value="donor3" id="donor3" onclick="myFunction()"> <img id="next" src="https://i.imgur.com/qHYfynX.png"> Extreme Donator | ||
+ | </td> | ||
+ | <tr> | ||
+ | <th>Bonus days</td> | ||
+ | <td> | ||
+ | <input type="radio" name="bonusdays" value="bonusday0" id="ftf0" onclick="myFunction()" checked> No bonus days | ||
+ | <input type="radio" name="bonusdays" value="bonusday1" id="ftf1" onclick="myFunction()"> Bonus days (1st-5th) | ||
+ | </td> | ||
+ | <tr> | ||
+ | <th>Brawlers</td> | ||
+ | <td> | ||
+ | <input type="radio" name="brawlers" value="brawlers0" id="brawl0" onclick="myFunction()" checked> No brawlers | ||
+ | <input type="radio" name="brawlers" value="brawlers1" id="brawl1" onclick="myFunction()"> Brawlers | ||
+ | </td> | ||
+ | <tr> | ||
+ | <th>Bonus XP</td> | ||
+ | <td> | ||
+ | <input type="radio" name="bxp" value="bxp0" id="bxp0" onclick="myFunction()" checked> No Bonus XP | ||
+ | <input type="radio" name="bxp" value="bxp1" id="bxp1" onclick="myFunction()"> Bonus XP | ||
+ | </td> | ||
+ | </table> | ||
+ | |||
+ | <script> | ||
+ | |||
+ | function func() { | ||
+ | if (document.getElementById("curxp").value > 200000000) { | ||
+ | //alert("reached max limit"); | ||
+ | document.getElementById("curxp").value = "Invalid amount, but I'll calculate!"; | ||
+ | } | ||
+ | } | ||
+ | |||
+ | function func2() { | ||
+ | if (document.getElementById("tarxp").value > 200000000) { | ||
+ | //alert("reached max limit"); | ||
+ | document.getElementById("tarxp").value = "Invalid amount, but I'll calculate!"; | ||
+ | } | ||
+ | } | ||
+ | |||
+ | function applyBonuses(xp) { | ||
+ | /* Boolean checks for calculations */ | ||
+ | var ftfc = 1; | ||
+ | var donorc = 1; | ||
+ | var bxpc = 0; | ||
+ | var typec = 1; | ||
+ | var brawlc = 1; | ||
+ | |||
+ | if (document.getElementById("ftf1").checked){ | ||
+ | ftfc = 1.25; | ||
+ | } | ||
+ | if (document.getElementById("brawl1").checked){ | ||
+ | brawlc = 2; | ||
+ | } | ||
+ | if (document.getElementById("donor1").checked){ | ||
+ | donorc = 1.75; | ||
+ | } | ||
+ | if (document.getElementById("donor2").checked){ | ||
+ | donorc = 2; | ||
+ | } | ||
+ | if (document.getElementById("donor3").checked){ | ||
+ | donorc = 2.1; | ||
+ | } | ||
+ | if (document.getElementById("bxp1").checked){ | ||
+ | bxpc = 2; | ||
+ | } | ||
+ | if (document.getElementById("type1").checked){ | ||
+ | typec = 3; | ||
+ | } | ||
+ | if (document.getElementById("type2").checked){ | ||
+ | typec = 5; | ||
+ | } | ||
+ | return(Math.floor((xp*(ftfc*donorc*brawlc))+(xp*bxpc))/typec) | ||
+ | } | ||
+ | |||
+ | document.getElementById("curxp").oninput = function() {myFunction()}; | ||
+ | document.getElementById("tarxp").oninput = function() {myFunction()}; | ||
+ | |||
+ | // ***** Constant variables ***** | ||
+ | const regularLogXp = 1781; | ||
+ | const oakLogXp = 2250; | ||
+ | const willowLogXp = 3076; | ||
+ | const mapleLogXp = 4125; | ||
+ | const yewLogXp = 5000; | ||
+ | const magicLogXp = 6000; | ||
− | <table> | + | const regularLogCoin = 375; |
+ | const oakLogCoin = 375; | ||
+ | const willowLogCoin = 375; | ||
+ | const mapleLogCoin = 375; | ||
+ | const yewLogCoin = 375; | ||
+ | const magicLogCoin = 375; | ||
+ | |||
+ | function myFunction() { | ||
+ | |||
+ | var x = document.getElementById("curxp").value; | ||
+ | var y = document.getElementById("tarxp").value; | ||
+ | var z = 13034431; | ||
+ | |||
+ | // ***** Adjustable xp values used for calculations ***** // | ||
+ | |||
+ | var rrXp = applyBonuses(regularLogXp); | ||
+ | var okXp = applyBonuses(oakLogXp); | ||
+ | var wwXp = applyBonuses(willowLogXp); | ||
+ | var meXp = applyBonuses(mapleLogXp); | ||
+ | var ywXp = applyBonuses(yewLogXp); | ||
+ | var mcXp = applyBonuses(magicLogXp); | ||
+ | |||
+ | // ***** Calculate XP ***** | ||
+ | |||
+ | var mc; | ||
+ | var yw; | ||
+ | var me; | ||
+ | var ww; | ||
+ | var ok; | ||
+ | var rr; | ||
+ | |||
+ | //current xp over 99 | ||
+ | if (x > 13034431) { | ||
+ | mc = Math.ceil((y - x)/(mcXp/2)); | ||
+ | yw = Math.ceil((y - x)/(ywXp/2)); | ||
+ | me = Math.ceil((y - x)/(meXp/2)); | ||
+ | ww = Math.ceil((y - x)/(wwXp/2)); | ||
+ | ok = Math.ceil((y - x)/(okXp/2)); | ||
+ | rr = Math.ceil((y - x)/(rrXp/2)); | ||
+ | // target xp under 99 | ||
+ | } else if (y < 13034431) { | ||
+ | mc = Math.ceil((y - x)/mcXp); | ||
+ | yw = Math.ceil((y - x)/ywXp); | ||
+ | me = Math.ceil((y - x)/meXp); | ||
+ | ww = Math.ceil((y - x)/wwXp); | ||
+ | ok = Math.ceil((y - x)/okXp); | ||
+ | rr = Math.ceil((y - x)/rrXp); | ||
+ | // target xp over 99, current xp under 99 | ||
+ | } else { | ||
+ | mc = Math.ceil(((y - z)/(mcXp/2)) + ((z - x)/mcXp)); | ||
+ | yw = Math.ceil(((y - z)/(ywXp/2)) + ((z - x)/ywXp)); | ||
+ | me = Math.ceil(((y - z)/(meXp/2)) + ((z - x)/meXp)); | ||
+ | ww = Math.ceil(((y - z)/(wwXp/2)) + ((z - x)/wwXp)); | ||
+ | ok = Math.ceil(((y - z)/(okXp/2)) + ((z - x)/okXp)); | ||
+ | rr = Math.ceil(((y - z)/(rrXp/2)) + ((z - x)/rrXp)); | ||
+ | } | ||
+ | |||
+ | document.getElementById("magicr").innerHTML = mc; | ||
+ | document.getElementById("yewr").innerHTML = yw; | ||
+ | document.getElementById("mapler").innerHTML = me; | ||
+ | document.getElementById("willowr").innerHTML = ww; | ||
+ | document.getElementById("oakr").innerHTML = ok; | ||
+ | document.getElementById("reglogr").innerHTML = rr; | ||
+ | |||
+ | // ***** Calculate XP required ***** | ||
+ | document.getElementById("xpneeded").innerHTML = (y - x); | ||
+ | |||
+ | // ***** Calculate skillpoints obtained ***** | ||
+ | var axp = x%500000; | ||
+ | var bxp = (y-x)%500000; | ||
+ | var cxp = 0; | ||
+ | if (bxp+axp == 500000){ | ||
+ | cxp = 3; | ||
+ | } | ||
+ | document.getElementById("spobtained").innerHTML = Math.floor((y - | ||
+ | x)/500000)*3 + cxp; | ||
+ | |||
+ | // ***** Calculate coins obtained ***** | ||
+ | document.getElementById("coinsmadereglog").innerHTML = rr*regularLogCoin; | ||
+ | document.getElementById("coinsmadeoak").innerHTML = ok*oakLogCoin; | ||
+ | document.getElementById("coinsmadewillow").innerHTML = ww*willowLogCoin; | ||
+ | document.getElementById("coinsmademaple").innerHTML = me*mapleLogCoin; | ||
+ | document.getElementById("coinsmadeyew").innerHTML = yw*yewLogCoin; | ||
+ | document.getElementById("coinsmademagic").innerHTML = mc*magicLogCoin; | ||
+ | |||
+ | // ***** Calculate amount of brawlers required note: brawlers last 501 charge ***** | ||
+ | document.getElementById("magicBrawlers").innerHTML = Math.ceil(mc/501); | ||
+ | document.getElementById("yewBrawlers").innerHTML = Math.ceil(yw/501); | ||
+ | document.getElementById("mapleBrawlers").innerHTML = Math.ceil(me/501); | ||
+ | document.getElementById("willowBrawlers").innerHTML = Math.ceil(ww/501); | ||
+ | document.getElementById("oakBrawlers").innerHTML = Math.ceil(ok/501); | ||
+ | document.getElementById("reglogBrawlers").innerHTML = Math.ceil(rr/501); | ||
+ | |||
+ | |||
+ | // ***** Calculate amount of skillpoints required ***** | ||
+ | document.getElementById("magicSkillpoint").innerHTML = Math.ceil(mc/501)*50; | ||
+ | document.getElementById("yewSkillpoint").innerHTML = Math.ceil(yw/500)*50; | ||
+ | document.getElementById("mapleSkillpoint").innerHTML = Math.ceil(me/500)*50; | ||
+ | document.getElementById("willowSkillpoint").innerHTML = Math.ceil(ww/500)*50; | ||
+ | document.getElementById("oakSkillpoint").innerHTML = Math.ceil(ok/500)*50; | ||
+ | document.getElementById("reglogSkillpoint").innerHTML = Math.ceil(rr/500)*50; | ||
+ | |||
+ | |||
+ | |||
+ | // ***** Calculate inventories ***** | ||
+ | document.getElementById("magicInv").innerHTML = Math.ceil(mc/27); | ||
+ | document.getElementById("yewInv").innerHTML = Math.ceil(yw/27); | ||
+ | document.getElementById("mapleInv").innerHTML = Math.ceil(me/27); | ||
+ | document.getElementById("willowInv").innerHTML = Math.ceil(ww/27); | ||
+ | document.getElementById("oakInv").innerHTML = Math.ceil(ok/27); | ||
+ | document.getElementById("reglogInv").innerHTML = Math.ceil(rr/27); | ||
+ | |||
+ | } | ||
+ | </script> | ||
+ | |||
+ | Experience needed: <span id="xpneeded"> </span><br> | ||
+ | Skilling points you'll obtain: <span id="spobtained"> </span><br> | ||
+ | <table width="100%"> | ||
<tr> | <tr> | ||
− | <td> | + | <th> Level </td> |
− | <td> | + | <th> Name </td> |
+ | <th> # required </td> | ||
+ | <th> Coins made </td> | ||
+ | <th> # of brawlers </td> | ||
+ | <th> Skillpoint cost </td> | ||
+ | <th> # of inventories </td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
− | <td> | + | <td> 1 </td> |
− | <td> | + | <td> |
+ | <img id="next" src="https://i.imgur.com/V5hKi9L.png"> Regular log </td> | ||
+ | <td id="reglogr"> </td> | ||
+ | <td id="coinsmadereglog"> </td> | ||
+ | <td id="reglogBrawlers"> </td> | ||
+ | <td id="reglogSkillpoint"> </td> | ||
+ | <td id="reglogInv"> </td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
− | <td> | + | <td> 15 </td> |
− | <td> | + | <td> |
+ | <img id="next" src="https://i.imgur.com/3x8RkX7.png"> Oak log </td> | ||
+ | <td id="oakr"> </td> | ||
+ | <td id="coinsmadeoak"> </td> | ||
+ | <td id="oakBrawlers"> </td> | ||
+ | <td id="oakSkillpoint"> </td> | ||
+ | <td id="oakInv"> </td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
− | <td> | + | <td> 30 </td> |
− | <td> | + | <td> |
+ | <img id="next" src="https://i.imgur.com/mBqOisq.png"> Willow log </td> | ||
+ | <td id="willowr"> </td> | ||
+ | <td id="coinsmadewillow"> </td> | ||
+ | <td id="willowBrawlers"> </td> | ||
+ | <td id="willowSkillpoint"> </td> | ||
+ | <td id="willowInv"> </td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
− | <td> | + | <td> 45 </td> |
− | <td> | + | <td> |
+ | <img id="next" src="https://i.imgur.com/hU5Yezt.png"> Maple log </td> | ||
+ | <td id="mapler"> </td> | ||
+ | <td id="coinsmademaple"> </td> | ||
+ | <td id="mapleBrawlers"> </td> | ||
+ | <td id="mapleSkillpoint"> </td> | ||
+ | <td id="mapleInv"> </td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
− | <td> | + | <td> 60 </td> |
− | <td> | + | <td> |
+ | <img id="next" src="https://i.imgur.com/cdGjHSy.png"> Yew log </td> | ||
+ | <td id="yewr"> </td> | ||
+ | <td id="coinsmadeyew"> </td> | ||
+ | <td id="yewBrawlers"> </td> | ||
+ | <td id="yewSkillpoint"> </td> | ||
+ | <td id="yewInv"> </td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
− | <td> | + | <td> 75 </td> |
− | <td> | + | <td> |
− | + | <img id="next" src="https://i.imgur.com/H8nwdsU.png"> Magic log </td> | |
− | + | <td id="magicr"> </td> | |
− | <td> | + | <td id="coinsmademagic"> </td> |
− | <td> | + | <td id="magicBrawlers"> </td> |
+ | <td id="magicSkillpoint"> </td> | ||
+ | <td id="magicInv"> </td> | ||
</tr> | </tr> | ||
+ | </table> | ||
− | |||
</body> | </body> | ||
</html> | </html> |
Latest revision as of 23:33, 2 March 2018
Test page from Cypher to make the build-in XP Calculator
Test Firemaking Tables:
Your firemaking XP | |
---|---|
Target XP | |
Account Type | Regular Ironman Hardcore ironman |
Use knowledge totem | No totem Regular Donator Super Donator Extreme Donator |
Bonus days | No bonus days Bonus days (1st-5th) |
Brawlers | No brawlers Brawlers |
Bonus XP | No Bonus XP Bonus XP |
Skilling points you'll obtain:
Level | Name | # required | Coins made | # of brawlers | Skillpoint cost | # of inventories |
---|---|---|---|---|---|---|
1 | Regular log | |||||
15 | Oak log | |||||
30 | Willow log | |||||
45 | Maple log | |||||
60 | Yew log | |||||
75 | Magic log |