From RuneGlory
m (Protected "Dannyx Test3" ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite)) [cascading]) |
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</head> | </head> | ||
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<script> | <script> | ||
// Set the date we're counting down to | // Set the date we're counting down to | ||
− | var countDownDate = new Date("Sep 5, 2018 15:37:25").getTime(); | + | var countDownDate = new Date("Sep 5, 2018 15:37:25 GMT+0500").getTime(); |
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// Update the count down every 1 second | // Update the count down every 1 second | ||
var x = setInterval(function() { | var x = setInterval(function() { |
Revision as of 02:27, 14 June 2018
</head> <body>
<script> // Set the date we're counting down to var countDownDate = new Date("Sep 5, 2018 15:37:25 GMT+0500").getTime(); // Update the count down every 1 second var x = setInterval(function() {
// Get todays date and time var now = new Date().getTime(); // Find the distance between now an the count down date var distance = countDownDate - now; // Time calculations for days, hours, minutes and seconds var days = Math.floor(distance / (1000 * 60 * 60 * 24)); var hours = Math.floor((distance % (1000 * 60 * 60 * 24)) / (1000 * 60 * 60)); var minutes = Math.floor((distance % (1000 * 60 * 60)) / (1000 * 60)); var seconds = Math.floor((distance % (1000 * 60)) / 1000); // Output the result in an element with id="demo" document.getElementById("demo").innerHTML = days + "d " + hours + "h " + minutes + "m " + seconds + "s "; // If the count down is over, write some text if (distance < 0) { clearInterval(x); document.getElementById("demo").innerHTML = "EXPIRED"; }
}, 1000); </script>
</body> </html>