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Difference between revisions of "Main page/Test Cypher"

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Line 32: Line 32:
 
     <td> <img id="firemaking" src="https://imgur.com/baIMjWJ.gif">&nbsp;
 
     <td> <img id="firemaking" src="https://imgur.com/baIMjWJ.gif">&nbsp;
 
     <input type="text" id="tarxp" name="skill-xp" onkeyup="func2()" maxlength="9" value="200000000"> &nbsp; <img id="firemaking" src="https://imgur.com/baIMjWJ.gif">
 
     <input type="text" id="tarxp" name="skill-xp" onkeyup="func2()" maxlength="9" value="200000000"> &nbsp; <img id="firemaking" src="https://imgur.com/baIMjWJ.gif">
 +
</td>
 +
<tr>
 +
    <th>Account Type</td>
 +
    <td>
 +
    <input type="radio" name="radioaccount" value="type0" id="type0" onclick="myFunction()" checked> Regular
 +
    <input type="radio" name="radioaccount" value="type1" id="type1" onclick="myFunction()"> Ironman
 +
    <input type="radio" name="radioaccount" value="type2" id="type2" onclick="myFunction()"> Hardcore ironman
 
  </td>
 
  </td>
 
<tr>
 
<tr>
 
     <th>Use knowledge totem</td>
 
     <th>Use knowledge totem</td>
 
     <td>
 
     <td>
     <input type="radio" name="radiodonor" value="donor0" checked> No totem
+
     <input type="radio" name="radiodonor" value="donor0" id="donor0" onclick="myFunction()" checked> No totem
     <input type="radio" name="radiodonor" value="donor1"> <img id="next" src="https://i.imgur.com/Ugz3obm.png"> Regular Donator  
+
     <input type="radio" name="radiodonor" value="donor1" id="donor1" onclick="myFunction()"> <img id="next" src="https://i.imgur.com/Ugz3obm.png"> Regular Donator  
     <input type="radio" name="radiodonor" value="donor2"> <img id="next" src="https://i.imgur.com/Pjnz1Wh.png"> Super Donator  
+
     <input type="radio" name="radiodonor" value="donor2" id="donor2" onclick="myFunction()"> <img id="next" src="https://i.imgur.com/Pjnz1Wh.png"> Super Donator  
     <input type="radio" name="radiodonor" value="donor3"> <img id="next" src="https://i.imgur.com/qHYfynX.png"> Extreme Donator  
+
     <input type="radio" name="radiodonor" value="donor3" id="donor3" onclick="myFunction()"> <img id="next" src="https://i.imgur.com/qHYfynX.png"> Extreme Donator  
 
  </td>
 
  </td>
 
<tr>
 
<tr>
 
     <th>Bonus days</td>
 
     <th>Bonus days</td>
 
     <td>  
 
     <td>  
     <input type="radio" name="bonusdays" value="bonusday0" checked> No bonus days  
+
     <input type="radio" name="bonusdays" value="bonusday0" id="ftf0" onclick="myFunction()" checked> No bonus days  
     <input type="radio" name="bonusdays" value="bonusday1"> Bonus days (1st-5th)
+
     <input type="radio" name="bonusdays" value="bonusday1" id="ftf1" onclick="myFunction()"> Bonus days (1st-5th)
 +
</td>
 +
<tr>
 +
    <th>Brawlers</td>
 +
    <td>
 +
    <input type="radio" name="brawlers" value="brawlers0" id="brawl0" onclick="myFunction()"  checked> No brawlers
 +
    <input type="radio" name="brawlers" value="brawlers1" id="brawl1" onclick="myFunction()"> Brawlers
 +
</td>
 +
<tr>
 +
    <th>Bonus XP</td>
 +
    <td>
 +
    <input type="radio" name="bxp" value="bxp0" id="bxp0" onclick="myFunction()" checked> No Bonus XP
 +
    <input type="radio" name="bxp" value="bxp1" id="bxp1" onclick="myFunction()"> Bonus XP
 
  </td>
 
  </td>
 
</table>
 
</table>
Line 63: Line 82:
 
     document.getElementById("tarxp").value = "Invalid amount, but I'll calculate!";
 
     document.getElementById("tarxp").value = "Invalid amount, but I'll calculate!";
 
   }
 
   }
 +
}
 +
 +
function applyBonuses(xp) {
 +
  /* Boolean checks for calculations */
 +
  var ftfc = 1;
 +
  var donorc = 1;
 +
  var bxpc = 0;
 +
  var typec = 1;
 +
  var brawlc = 1;
 +
 +
  if (document.getElementById("ftf1").checked){
 +
  ftfc = 1.25;
 +
  }
 +
  if (document.getElementById("brawl1").checked){
 +
  brawlc = 2;
 +
  }
 +
  if (document.getElementById("donor1").checked){
 +
  donorc = 1.75;
 +
  }
 +
  if (document.getElementById("donor2").checked){
 +
  donorc = 2;
 +
  }
 +
  if (document.getElementById("donor3").checked){
 +
  donorc = 2.1;
 +
  }
 +
  if (document.getElementById("bxp1").checked){
 +
  bxpc = 2;
 +
  }
 +
  if (document.getElementById("type1").checked){
 +
  typec = 3;
 +
  }
 +
  if (document.getElementById("type2").checked){
 +
  typec = 5;
 +
  }
 +
  return(Math.floor((xp*(ftfc*donorc*brawlc))+(xp*bxpc))/typec)
 
}
 
}
  
Line 68: Line 122:
 
document.getElementById("tarxp").oninput = function() {myFunction()};
 
document.getElementById("tarxp").oninput = function() {myFunction()};
  
// ***** Fixed variables for XP ets *****  
+
// ***** Constant variables *****  
 
const regularLogXp = 1781;
 
const regularLogXp = 1781;
 
const oakLogXp = 2250;
 
const oakLogXp = 2250;
Line 89: Line 143:
 
var z = 13034431;
 
var z = 13034431;
  
 +
// ***** Adjustable xp values used for calculations ***** //
 +
 +
var rrXp = applyBonuses(regularLogXp);
 +
var okXp = applyBonuses(oakLogXp);
 +
var wwXp = applyBonuses(willowLogXp);
 +
var meXp = applyBonuses(mapleLogXp);
 +
var ywXp = applyBonuses(yewLogXp);
 +
var mcXp = applyBonuses(magicLogXp);
 
   
 
   
 
// ***** Calculate XP *****  
 
// ***** Calculate XP *****  
 
  
 
var mc;
 
var mc;
Line 100: Line 161:
 
var rr;
 
var rr;
  
if (curxp < 13034431 /*&& tarxp < 13034431*/) {
+
//current xp over 99
     mc = Math.ceil((y - x)/magicLogXp);
+
if (x > 13034431) {
     yw = Math.ceil((y - x)/yewLogXp);
+
     mc = Math.ceil((y - x)/(mcXp/2));
     me = Math.ceil((y - x)/mapleLogXp);
+
     yw = Math.ceil((y - x)/(ywXp/2));
     ww = Math.ceil((y - x)/willowLogXp);
+
     me = Math.ceil((y - x)/(meXp/2));
     ok = Math.ceil((y - x)/oakLogXp);
+
     ww = Math.ceil((y - x)/(wwXp/2));
     rr = Math.ceil((y - x)/regularLogXp);
+
     ok = Math.ceil((y - x)/(okXp/2));
} else if (curxp > 13034431) {
+
     rr = Math.ceil((y - x)/(rrXp/2));
     mc = Math.ceil((y - x)/(magicLogXp/2));
+
// target xp under 99
     yw = Math.ceil((y - x)/(yewLogXp/2));
+
} else if (y < 13034431) {
     me = Math.ceil((y - x)/(mapleLogXp/2));
+
     mc = Math.ceil((y - x)/mcXp);
     ww = Math.ceil((y - x)/(willowLogXp/2));
+
     yw = Math.ceil((y - x)/ywXp);
     ok = Math.ceil((y - x)/(oakLogXp/2));
+
     me = Math.ceil((y - x)/meXp);
     rr = Math.ceil((y - x)/(regularLogXp/2));
+
     ww = Math.ceil((y - x)/wwXp);
} else {
+
     ok = Math.ceil((y - x)/okXp);
     mc = Math.ceil(((y - z)/(magicLogXp/2)) + ((z - x)/magicLogXp));
+
     rr = Math.ceil((y - x)/rrXp);
     yw = Math.ceil(((y - z)/(yewLogXp/2)) + ((z - x)/yewLogXp));
+
// target xp over 99, current xp under 99
     me = Math.ceil(((y - z)/(mapleLogXp/2)) + ((z - x)/mapleLogXp));
+
} else {  
     ww = Math.ceil(((y - z)/(willowLogXp/2)) + ((z - x)/willowLogXp));
+
     mc = Math.ceil(((y - z)/(mcXp/2)) + ((z - x)/mcXp));
     ok = Math.ceil(((y - z)/(oakLogXp/2)) + ((z - x)/oakLogXp));
+
     yw = Math.ceil(((y - z)/(ywXp/2)) + ((z - x)/ywXp));
     rr = Math.ceil(((y - z)/(regularLogXp/2)) + ((z - x)/regularLogXp));  
+
     me = Math.ceil(((y - z)/(meXp/2)) + ((z - x)/meXp));
 +
     ww = Math.ceil(((y - z)/(wwXp/2)) + ((z - x)/wwXp));
 +
     ok = Math.ceil(((y - z)/(okXp/2)) + ((z - x)/okXp));
 +
     rr = Math.ceil(((y - z)/(rrXp/2)) + ((z - x)/rrXp));  
 
}  
 
}  
  
     document.getElementById("magicr").innerHTML = x;
+
     document.getElementById("magicr").innerHTML = mc;
 
     document.getElementById("yewr").innerHTML = yw;
 
     document.getElementById("yewr").innerHTML = yw;
 
     document.getElementById("mapler").innerHTML = me;
 
     document.getElementById("mapler").innerHTML = me;
Line 129: Line 193:
 
     document.getElementById("oakr").innerHTML = ok;
 
     document.getElementById("oakr").innerHTML = ok;
 
     document.getElementById("reglogr").innerHTML = rr;
 
     document.getElementById("reglogr").innerHTML = rr;
 
  
 
// ***** Calculate XP required *****  
 
// ***** Calculate XP required *****  
Line 135: Line 198:
  
 
// ***** Calculate skillpoints obtained *****  
 
// ***** Calculate skillpoints obtained *****  
    document.getElementById("spobtained").innerHTML = Math.floor((y - x)/500000)*3;
+
  var axp = x%500000;
 +
  var bxp = (y-x)%500000;
 +
  var cxp = 0;
 +
  if (bxp+axp == 500000){
 +
  cxp = 3;
 +
  }
 +
  document.getElementById("spobtained").innerHTML = Math.floor((y -  
 +
  x)/500000)*3 + cxp;
  
 
// ***** Calculate coins obtained *****  
 
// ***** Calculate coins obtained *****  
     document.getElementById("coinsmadereglog").innerHTML = (Math.ceil((y - x)/regularLogXp))*regularLogCoin;
+
     document.getElementById("coinsmadereglog").innerHTML = rr*regularLogCoin;
     document.getElementById("coinsmadeoak").innerHTML = (Math.ceil((y - x)/oakLogXp))* oakLogCoin;
+
     document.getElementById("coinsmadeoak").innerHTML = ok*oakLogCoin;
     document.getElementById("coinsmadewillow").innerHTML = (Math.ceil((y - x)/willowLogXp))* willowLogCoin;
+
     document.getElementById("coinsmadewillow").innerHTML = ww*willowLogCoin;
     document.getElementById("coinsmademaple").innerHTML = (Math.ceil((y - x)/mapleLogXp))* mapleLogCoin;
+
     document.getElementById("coinsmademaple").innerHTML = me*mapleLogCoin;
     document.getElementById("coinsmadeyew").innerHTML = (Math.ceil((y - x)/yewLogXp))* yewLogCoin;
+
     document.getElementById("coinsmadeyew").innerHTML = yw*yewLogCoin;
     document.getElementById("coinsmademagic").innerHTML = (Math.ceil((y - x)/magicLogXp))* magicLogCoin;
+
     document.getElementById("coinsmademagic").innerHTML = mc*magicLogCoin;
  
// ***** Calculate amount of brawlers required *****
+
// ***** Calculate amount of brawlers required note: brawlers last 501 charge *****
     document.getElementById("magicBrawlers").innerHTML = Math.ceil(((y - x)/magicLogXp)/500);
+
     document.getElementById("magicBrawlers").innerHTML = Math.ceil(mc/501);
     document.getElementById("yewBrawlers").innerHTML = Math.ceil(((y - x)/yewLogXp)/500);
+
     document.getElementById("yewBrawlers").innerHTML = Math.ceil(yw/501);
     document.getElementById("mapleBrawlers").innerHTML = Math.ceil(((y - x)/mapleLogXp)/500);
+
     document.getElementById("mapleBrawlers").innerHTML = Math.ceil(me/501);
     document.getElementById("willowBrawlers").innerHTML = Math.ceil(((y - x)/willowLogXp)/500);
+
     document.getElementById("willowBrawlers").innerHTML = Math.ceil(ww/501);
     document.getElementById("oakBrawlers").innerHTML = Math.ceil(((y - x)/oakLogXp)/500);
+
     document.getElementById("oakBrawlers").innerHTML = Math.ceil(ok/501);
     document.getElementById("reglogBrawlers").innerHTML = Math.ceil(((y - x)/regularLogXp)/500);
+
     document.getElementById("reglogBrawlers").innerHTML = Math.ceil(rr/501);
  
  
 
// ***** Calculate amount of skillpoints required *****
 
// ***** Calculate amount of skillpoints required *****
     document.getElementById("magicSkillpoint").innerHTML = Math.ceil(((y - x)/magicLogXp)/500)*50;
+
     document.getElementById("magicSkillpoint").innerHTML = Math.ceil(mc/501)*50;
     document.getElementById("yewSkillpoint").innerHTML = Math.ceil(((y - x)/yewLogXp)/500)*50;
+
     document.getElementById("yewSkillpoint").innerHTML = Math.ceil(yw/500)*50;
     document.getElementById("mapleSkillpoint").innerHTML = Math.ceil(((y - x)/mapleLogXp)/500)*50;
+
     document.getElementById("mapleSkillpoint").innerHTML = Math.ceil(me/500)*50;
     document.getElementById("willowSkillpoint").innerHTML = Math.ceil(((y - x)/willowLogXp)/500)*50;
+
     document.getElementById("willowSkillpoint").innerHTML = Math.ceil(ww/500)*50;
     document.getElementById("oakSkillpoint").innerHTML = Math.ceil(((y - x)/oakLogXp)/500)*50;
+
     document.getElementById("oakSkillpoint").innerHTML = Math.ceil(ok/500)*50;
     document.getElementById("reglogSkillpoint").innerHTML = Math.ceil(((y - x)/regularLogXp)/500)*50;
+
     document.getElementById("reglogSkillpoint").innerHTML = Math.ceil(rr/500)*50;
  
  
  
 
// ***** Calculate inventories *****  
 
// ***** Calculate inventories *****  
     document.getElementById("magicInv").innerHTML = Math.ceil(((y - x)/magicLogXp)/27);
+
     document.getElementById("magicInv").innerHTML = Math.ceil(mc/27);
     document.getElementById("yewInv").innerHTML = Math.ceil(((y - x)/yewLogXp)/27);
+
     document.getElementById("yewInv").innerHTML = Math.ceil(yw/27);
     document.getElementById("mapleInv").innerHTML = Math.ceil(((y - x)/mapleLogXp)/27);
+
     document.getElementById("mapleInv").innerHTML = Math.ceil(me/27);
     document.getElementById("willowInv").innerHTML = Math.ceil(((y - x)/willowLogXp)/27);
+
     document.getElementById("willowInv").innerHTML = Math.ceil(ww/27);
     document.getElementById("oakInv").innerHTML = Math.ceil(((y - x)/oakLogXp)/27);
+
     document.getElementById("oakInv").innerHTML = Math.ceil(ok/27);
     document.getElementById("reglogInv").innerHTML = Math.ceil(((y - x)/regularLogXp)/27);
+
     document.getElementById("reglogInv").innerHTML = Math.ceil(rr/27);
  
 
}
 
}

Latest revision as of 23:33, 2 March 2018

Test page from Cypher to make the build-in XP Calculator


Test Firemaking Tables:

Your firemaking XP    
Target XP    
Account Type Regular Ironman Hardcore ironman
Use knowledge totem No totem Regular Donator Super Donator Extreme Donator
Bonus days No bonus days Bonus days (1st-5th)
Brawlers No brawlers Brawlers
Bonus XP No Bonus XP Bonus XP
Experience needed:
Skilling points you'll obtain:
Level Name # required Coins made # of brawlers Skillpoint cost # of inventories
1 Regular log
15 Oak log
30 Willow log
45 Maple log
60 Yew log
75 Magic log