From RuneGlory
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− | < | + | <html> |
+ | <input id="item_database_input" type="text" placeholder="Search item..."> | ||
+ | <button id="item_database_button">Go</button> | ||
− | + | <div id="result"></div> | |
− | + | <div id='item_database' hidden><div item='abyssal vine whip'>Abyssal vine whip;12000;10000000000;12000000000;No;Yes;No;No;Yes;PP, PKP, OP;Wield for combat.;;1;2;3;4;5;6;7;8;9;10;11;12</div><div item='torva platebody'>Torva platebody;12000;10000000000;12000000000;No;Yes;No;No;Yes;PP, PKP, OP;Worn for protection.;;15;95;15;15;0;10;10;10;10;10;10;10</div></div> | |
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− | < | + | <script> |
− | + | alert( "hello" ); | |
+ | $( "button#item_database_button" ).click( function() { | ||
− | + | var input = $( "input#item_database_input" ).val().toLowerCase(); | |
− | + | if ( $( "div#item_database > div[item='" + input + "']" ).length > 0 ) { | |
− | + | var data = $( "div#item_database > div[item='" + input + "']" ).html().split( ";" ); | |
− | + | var name = data[0]; | |
+ | var id = data[1]; | ||
− | + | var min_price = data[2]; | |
+ | var max_price = data[3]; | ||
− | + | var donator = data[4]; | |
+ | var tradeable = data[5]; | ||
+ | var noteable = data[6]; | ||
+ | var stackable = data[7]; | ||
+ | var equipable = data[8]; | ||
− | + | var sources = data[9]; | |
− | + | var uses = data[10]; | |
− | + | var notes = data[11]; | |
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− | + | var ab_stab = data[12]; | |
− | + | var ab_slash = data[13]; | |
− | + | var ab_crush = data[14]; | |
− | + | var ab_magic = data[15]; | |
− | + | var ab_range = data[16]; | |
− | + | ||
− | + | var db_stab = data[17]; | |
− | + | var db_slash = data[18]; | |
− | + | var db_crush = data[19]; | |
− | + | var db_magic = data[20]; | |
− | + | var db_range = data[21]; | |
− | + | ||
− | + | var ob_strenght = data[22]; | |
− | + | var ob_prayer = data[23]; | |
− | + | ||
− | + | $( "div#result" ).html( "<b>name: </b>" + name + "<br><b>id: </b>" + id + "<br><b>min_price: </b>" + min_price + "<br><b>max_price: </b>" + max_price + "<br><b>donator: </b>" + donator + "<br><b>tradeable: </b>" + tradeable + "<br><b>noteable: </b>" + noteable + "<br><b>stackable: </b>" + stackable + "<br><b>equipable: </b>" + equipable + "<br><b>sources: </b>" + sources + "<br><b>uses: </b>" + uses + "<br><b>notes: </b>" + notes ); | |
− | + | ||
− | + | } else { | |
− | + | ||
− | + | $( "div#result" ).html( "Item not found." ); | |
− | + | ||
− | + | }; | |
− | + | }); | |
− | + | ||
− | + | </script> | |
− | + | </html> | |
− | |||
− | </ |
Revision as of 22:04, 22 April 2016
Abyssal vine whip;12000;10000000000;12000000000;No;Yes;No;No;Yes;PP, PKP, OP;Wield for combat.;;1;2;3;4;5;6;7;8;9;10;11;12
Torva platebody;12000;10000000000;12000000000;No;Yes;No;No;Yes;PP, PKP, OP;Worn for protection.;;15;95;15;15;0;10;10;10;10;10;10;10