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Line 100: Line 100:
 
var rr;
 
var rr;
  
if (curxp < 13034431 /*&& tarxp < 13034431*/) {
+
if (x < z && y < z) {
 
     mc = Math.ceil((y - x)/magicLogXp);
 
     mc = Math.ceil((y - x)/magicLogXp);
 
     yw = Math.ceil((y - x)/yewLogXp);
 
     yw = Math.ceil((y - x)/yewLogXp);
Line 107: Line 107:
 
     ok = Math.ceil((y - x)/oakLogXp);
 
     ok = Math.ceil((y - x)/oakLogXp);
 
     rr = Math.ceil((y - x)/regularLogXp);
 
     rr = Math.ceil((y - x)/regularLogXp);
} else if (curxp > 13034431) {
+
} else if (x > z) {
 
     mc = Math.ceil((y - x)/(magicLogXp/2));
 
     mc = Math.ceil((y - x)/(magicLogXp/2));
 
     yw = Math.ceil((y - x)/(yewLogXp/2));
 
     yw = Math.ceil((y - x)/(yewLogXp/2));

Revision as of 10:27, 20 February 2018

Test page from Cypher to make the build-in XP Calculator


Test Firemaking Tables:

Your firemaking XP    
Target XP    
Use knowledge totem No totem Regular Donator Super Donator Extreme Donator
Bonus days No bonus days Bonus days (1st-5th)
Experience needed:
Skilling points you'll obtain:
Level Name # required Coins made # of brawlers Skillpoint cost # of inventories
1 Regular log
15 Oak log
30 Willow log
45 Maple log
60 Yew log
75 Magic log