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Line 115: Line 115:
 
     rr = Math.ceil((y - x)/(regularLogXp/2));
 
     rr = Math.ceil((y - x)/(regularLogXp/2));
 
} else {
 
} else {
     mc = Math.ceil(((y - z)/(magicLogXp/2))+((z - x)/magicLogXp));
+
     mc = Math.ceil(((y - z)/(magicLogXp/2)) + ((z - x)/magicLogXp));
     yw = Math.ceil(((y - z)/(yewLogXp/2))+((z - x)/yewLogXp));
+
     yw = Math.ceil(((y - z)/(yewLogXp/2)) + ((z - x)/yewLogXp));
     me = Math.ceil(((y - z)/(mapleLogXp/2))+((z - x)/mapleLogXp));
+
     me = Math.ceil(((y - z)/(mapleLogXp/2)) + ((z - x)/mapleLogXp));
     ww = Math.ceil(((y - z)/(willowLogXp/2))+((z - x)/willowLogXp));
+
     ww = Math.ceil(((y - z)/(willowLogXp/2)) + ((z - x)/willowLogXp));
     ok = Math.ceil(((y - z)/(oakLogXp/2))+((z - x)/oakLogXp));
+
     ok = Math.ceil(((y - z)/(oakLogXp/2)) + ((z - x)/oakLogXp));
     rr = Math.ceil(((y - z)/(regularLogXp/2))+((z - x)/regularLogXp));  
+
     rr = Math.ceil(((y - z)/(regularLogXp/2)) + ((z - x)/regularLogXp));  
 
}  
 
}  
  

Revision as of 06:46, 19 February 2018

Test page from Cypher to make the build-in XP Calculator


Test Firemaking Tables:

Your firemaking XP    
Target XP    
Use knowledge totem No totem Regular Donator Super Donator Extreme Donator
Bonus days No bonus days Bonus days (1st-5th)
Experience needed:
Skilling points you'll obtain:
Level Name # required Coins made # of brawlers Skillpoint cost # of inventories
1 Regular log
15 Oak log
30 Willow log
45 Maple log
60 Yew log
75 Magic log