From RuneGlory
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// ***** Calculate XP ***** | // ***** Calculate XP ***** | ||
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var mc; | var mc; | ||
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var rr; | var rr; | ||
− | if (curxp | + | if (curxp < 13034431 && tarxp < 13034431){ |
mc = Math.ceil((y - x)/magicLogXp); | mc = Math.ceil((y - x)/magicLogXp); | ||
yw = Math.ceil((y - x)/yewLogXp); | yw = Math.ceil((y - x)/yewLogXp); | ||
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ok = Math.ceil((y - x)/oakLogXp); | ok = Math.ceil((y - x)/oakLogXp); | ||
rr = Math.ceil((y - x)/regularLogXp); | rr = Math.ceil((y - x)/regularLogXp); | ||
− | } else if (curxp > | + | } else if (curxp > 13034431) { |
mc = Math.ceil((y - x)/(magicLogXp/2)); | mc = Math.ceil((y - x)/(magicLogXp/2)); | ||
yw = Math.ceil((y - x)/(yewLogXp/2)); | yw = Math.ceil((y - x)/(yewLogXp/2)); | ||
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rr = Math.ceil((y - x)/(regularLogXp/2)); | rr = Math.ceil((y - x)/(regularLogXp/2)); | ||
} else { | } else { | ||
− | mc = Math.ceil((y - z)/(magicLogXp/2))+((z - x)/ | + | mc = Math.ceil(((y - z)/(magicLogXp/2))+((z - x)/magicLogXp)); |
− | yw = Math.ceil((y - z)/(yewLogXp/2))+((z - x)/ | + | yw = Math.ceil(((y - z)/(yewLogXp/2))+((z - x)/yewLogXp)); |
− | me = Math.ceil((y - z)/(mapleLogXp/2))+((z - x)/ | + | me = Math.ceil(((y - z)/(mapleLogXp/2))+((z - x)/mapleLogXp)); |
− | ww = Math.ceil((y - z)/(willowLogXp/2))+((z - x)/ | + | ww = Math.ceil(((y - z)/(willowLogXp/2))+((z - x)/willowLogXp)); |
− | ok = Math.ceil((y - z)/(oakLogXp/2))+((z - x)/ | + | ok = Math.ceil(((y - z)/(oakLogXp/2))+((z - x)/oakLogXp)); |
− | rr = Math.ceil((y - z)/(regularLogXp/2))+((z - x)/ | + | rr = Math.ceil(((y - z)/(regularLogXp/2))+((z - x)/regularLogXp)); |
} | } | ||
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document.getElementById("reglogr").innerHTML = rr; | document.getElementById("reglogr").innerHTML = rr; | ||
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// ***** Calculate XP required ***** | // ***** Calculate XP required ***** |
Revision as of 06:35, 19 February 2018
Test page from Cypher to make the build-in XP Calculator
Test Firemaking Tables:
Your firemaking XP | ![]() ![]() |
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Target XP | ![]() ![]() |
Use knowledge totem |
No totem
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Bonus days | No bonus days Bonus days (1st-5th) |
Skilling points you'll obtain:
Level | Name | # required | Coins made | # of brawlers | Skillpoint cost | # of inventories |
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1 |
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15 |
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30 |
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45 |
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60 |
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75 |
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