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Line 92: Line 92:
 
// ***** Calculate XP *****  
 
// ***** Calculate XP *****  
 
/*
 
/*
 +
 +
var mc;
 +
var yw;
 +
var me;
 +
var ww;
 +
var ok;
 +
var rr;
 +
 
if (curxp =< 13034431 && tarxp =< 13034431){
 
if (curxp =< 13034431 && tarxp =< 13034431){
     document.getElementById("magicr").innerHTML = Math.ceil((y - x)/magicLogXp);
+
     mc = Math.ceil((y - x)/magicLogXp);
     document.getElementById("yewr").innerHTML = Math.ceil((y - x)/yewLogXp);
+
     yw = Math.ceil((y - x)/yewLogXp);
     document.getElementById("mapler").innerHTML = Math.ceil((y - x)/mapleLogXp);
+
     me = Math.ceil((y - x)/mapleLogXp);
     document.getElementById("willowr").innerHTML = Math.ceil((y - x)/willowLogXp);
+
     ww = Math.ceil((y - x)/willowLogXp);
     document.getElementById("oakr").innerHTML = Math.ceil((y - x)/oakLogXp);
+
     ok = Math.ceil((y - x)/oakLogXp);
     document.getElementById("reglogr").innerHTML = Math.ceil((y - x)/regularLogXp);
+
     rr = Math.ceil((y - x)/regularLogXp);
 
} else if (curxp >= 13034431) {
 
} else if (curxp >= 13034431) {
     document.getElementById("magicr").innerHTML = Math.ceil((y - x)/(magicLogXp/2));
+
     mc = Math.ceil((y - x)/(magicLogXp/2));
     document.getElementById("yewr").innerHTML = Math.ceil((y - x)/(yewLogXp/2));
+
     yw = Math.ceil((y - x)/(yewLogXp/2));
     document.getElementById("mapler").innerHTML = Math.ceil((y - x)/(mapleLogXp/2));
+
     me = Math.ceil((y - x)/(mapleLogXp/2));
     document.getElementById("willowr").innerHTML = Math.ceil((y - x)/(willowLogXp/2));
+
     ww = Math.ceil((y - x)/(willowLogXp/2));
     document.getElementById("oakr").innerHTML = Math.ceil((y - x)/(oakLogXp/2));
+
     ok = Math.ceil((y - x)/(oakLogXp/2));
     document.getElementById("reglogr").innerHTML = Math.ceil((y - x)/(regularLogXp/2));
+
     rr = Math.ceil((y - x)/(regularLogXp/2));
 
} else {
 
} else {
     document.getElementById("magicr").innerHTML = Math.ceil((y - z)/(magicLogXp/2))+((z - x)/(magicLogXp));
+
     mc = Math.ceil((y - z)/(magicLogXp/2))+((z - x)/(magicLogXp));
     document.getElementById("yewr").innerHTML = Math.ceil((y - z)/(yewLogXp/2))+((z - x)/(yewLogXp));
+
     yw = Math.ceil((y - z)/(yewLogXp/2))+((z - x)/(yewLogXp));
     document.getElementById("mapler").innerHTML = Math.ceil((y - z)/(mapleLogXp/2))+((z - x)/(mapleLogXp));
+
     me = Math.ceil((y - z)/(mapleLogXp/2))+((z - x)/(mapleLogXp));
     document.getElementById("willowr").innerHTML = Math.ceil((y - z)/(willowLogXp/2))+((z - x)/(willowLogXp));
+
     ww = Math.ceil((y - z)/(willowLogXp/2))+((z - x)/(willowLogXp));
     document.getElementById("oakr").innerHTML = Math.ceil((y - z)/(oakLogXp/2))+((z - x)/(oakLogXp));
+
     ok = Math.ceil((y - z)/(oakLogXp/2))+((z - x)/(oakLogXp));
     document.getElementById("reglogr").innerHTML = Math.ceil((y - z)/(regularLogXp/2))+((z - x)/(regularLogXp));
+
     rr = Math.ceil((y - z)/(regularLogXp/2))+((z - x)/(regularLogXp));
 
}  
 
}  
 +
 +
    document.getElementById("magicr").innerHTML = mc;
 +
    document.getElementById("yewr").innerHTML = yw;
 +
    document.getElementById("mapler").innerHTML = me;
 +
    document.getElementById("willowr").innerHTML = ww;
 +
    document.getElementById("oakr").innerHTML = ok;
 +
    document.getElementById("reglogr").innerHTML = rr;
 +
 +
 
  */
 
  */
  

Revision as of 06:17, 19 February 2018

Test page from Cypher to make the build-in XP Calculator


Test Firemaking Tables:

Your firemaking XP    
Target XP    
Use knowledge totem No totem Regular Donator Super Donator Extreme Donator
Bonus days No bonus days Bonus days (1st-5th)
Experience needed:
Skilling points you'll obtain:
Level Name # required Coins made # of brawlers Skillpoint cost # of inventories
1 Regular log
15 Oak log
30 Willow log
45 Maple log
60 Yew log
75 Magic log