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Line 87: Line 87:
 
var x = document.getElementById("curxp").value;
 
var x = document.getElementById("curxp").value;
 
var y = document.getElementById("tarxp").value;
 
var y = document.getElementById("tarxp").value;
 +
var z = 13034431;
  
 
   
 
   
 
// ***** Calculate XP *****  
 
// ***** Calculate XP *****  
 +
 +
if (curxp =< 13034431 && tarxp =< 13034431){
 
     document.getElementById("magicr").innerHTML = Math.ceil((y - x)/magicLogXp);
 
     document.getElementById("magicr").innerHTML = Math.ceil((y - x)/magicLogXp);
 
     document.getElementById("yewr").innerHTML = Math.ceil((y - x)/yewLogXp);
 
     document.getElementById("yewr").innerHTML = Math.ceil((y - x)/yewLogXp);
Line 96: Line 99:
 
     document.getElementById("oakr").innerHTML = Math.ceil((y - x)/oakLogXp);
 
     document.getElementById("oakr").innerHTML = Math.ceil((y - x)/oakLogXp);
 
     document.getElementById("reglogr").innerHTML = Math.ceil((y - x)/regularLogXp);
 
     document.getElementById("reglogr").innerHTML = Math.ceil((y - x)/regularLogXp);
 +
} else if (curxp >= 13034431) {
 +
    document.getElementById("magicr").innerHTML = Math.ceil((y - x)/(magicLogXp/2));
 +
    document.getElementById("yewr").innerHTML = Math.ceil((y - x)/(yewLogXp/2));
 +
    document.getElementById("mapler").innerHTML = Math.ceil((y - x)/(mapleLogXp/2));
 +
    document.getElementById("willowr").innerHTML = Math.ceil((y - x)/(willowLogXp/2));
 +
    document.getElementById("oakr").innerHTML = Math.ceil((y - x)/(oakLogXp/2));
 +
    document.getElementById("reglogr").innerHTML = Math.ceil((y - x)/(regularLogXp/2));
 +
} else if (curxp =< 13034431 && tarxp >= 13034431) {
 +
    document.getElementById("magicr").innerHTML = Math.ceil((y - z)/(magicLogXp/2))+((z - x)/(magicLogXp));
 +
    document.getElementById("yewr").innerHTML = Math.ceil((y - z)/(yewLogXp/2))+((z - x)/(yewLogXp));
 +
    document.getElementById("mapler").innerHTML = Math.ceil((y - z)/(mapleLogXp/2))+((z - x)/(mapleLogXp));
 +
    document.getElementById("willowr").innerHTML = Math.ceil((y - z)/(willowLogXp/2))+((z - x)/(willowLogXp));
 +
    document.getElementById("oakr").innerHTML = Math.ceil((y - z)/(oakLogXp/2))+((z - x)/(oakLogXp));
 +
    document.getElementById("reglogr").innerHTML = Math.ceil((y - z)/(regularLogXp/2))+((z - x)/(regularLogXp));
 +
}
 +
  
 
// ***** Calculate XP required *****  
 
// ***** Calculate XP required *****  

Revision as of 13:27, 17 February 2018

Test page from Cypher to make the build-in XP Calculator


Test Firemaking Tables:

Your firemaking XP    
Target XP    
Use knowledge totem No totem Regular Donator Super Donator Extreme Donator
Bonus days No bonus days Bonus days (1st-5th)
Experience needed:
Skilling points you'll obtain:
Level Name # required Coins made # of brawlers Skillpoint cost # of inventories
1 Regular log
15 Oak log
30 Willow log
45 Maple log
60 Yew log
75 Magic log