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Difference between revisions of "Main page/Skill Calculator Prototype"

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Line 26: Line 26:
 
     <th>Your firemaking XP</td>
 
     <th>Your firemaking XP</td>
 
     <td> <img id="firemaking" src="https://imgur.com/baIMjWJ.gif">&nbsp;
 
     <td> <img id="firemaking" src="https://imgur.com/baIMjWJ.gif">&nbsp;
     <input type="text" id="curxp" name="skill-xp" maxlength="9" placeholder="Your XP"> &nbsp;<img id="firemaking" src="https://imgur.com/baIMjWJ.gif">
+
     <input type="text" id="curxp" name="skill-xp" onkeyup="func()" maxlength="9" placeholder="Your XP"> &nbsp;<img id="firemaking" src="https://imgur.com/baIMjWJ.gif">
 
  </td>
 
  </td>
 
<tr>
 
<tr>
Line 50: Line 50:
  
 
<script>
 
<script>
 +
 +
function func() {
 +
  if (document.getElementById("curxp").value > 200000000) {
 +
    //alert("reached max limit");
 +
    document.getElementById("curxp").value = "Invalid amount silly!";
 +
  }
 +
}
 +
 
document.getElementById("curxp").oninput = function() {myFunction()};
 
document.getElementById("curxp").oninput = function() {myFunction()};
 
document.getElementById("tarxp").oninput = function() {myFunction()};
 
document.getElementById("tarxp").oninput = function() {myFunction()};
  
 +
// ***** Fixed variables for XP ets *****
 
const regularLogXp = 1781;
 
const regularLogXp = 1781;
 
const oakLogXp = 2250;
 
const oakLogXp = 2250;
Line 121: Line 130:
 
     document.getElementById("oakInv").innerHTML = Math.ceil(((y - x)/oakLogXp)/27);
 
     document.getElementById("oakInv").innerHTML = Math.ceil(((y - x)/oakLogXp)/27);
 
     document.getElementById("reglogInv").innerHTML = Math.ceil(((y - x)/regularLogXp)/27);
 
     document.getElementById("reglogInv").innerHTML = Math.ceil(((y - x)/regularLogXp)/27);
 
 
 
  
 
}
 
}
Line 134: Line 140:
 
     <th> Level </td>
 
     <th> Level </td>
 
     <th> Name </td>
 
     <th> Name </td>
     <th> Amount </td>
+
     <th> # required </td>
 
     <th> Coins made </td>
 
     <th> Coins made </td>
 
     <th> # of brawlers </td>
 
     <th> # of brawlers </td>

Revision as of 18:04, 16 February 2018

Test page from Cypher to make the build-in XP Calculator


Test Firemaking Tables:

Your firemaking XP    
Target XP    
Use knowledge totem No totem Regular Donator Super Donator Extreme Donator
Bonus days No bonus days Bonus days (1st-5th)
Experience needed:
Skilling points you'll obtain:
Level Name # required Coins made # of brawlers Skillpoint cost # of inventories
1 Regular log
15 Oak log
30 Willow log
45 Maple log
60 Yew log
75 Magic log