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Difference between revisions of "Main page/Skill Calculator Prototype"

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Line 73: Line 73:
  
 
   
 
   
// Calculate XP
+
// ***** Calculate XP *****
 
     document.getElementById("magicr").innerHTML = Math.ceil((y - x)/magicLogXp);
 
     document.getElementById("magicr").innerHTML = Math.ceil((y - x)/magicLogXp);
 
     document.getElementById("yewr").innerHTML = Math.ceil((y - x)/yewLogXp);
 
     document.getElementById("yewr").innerHTML = Math.ceil((y - x)/yewLogXp);
Line 81: Line 81:
 
     document.getElementById("reglogr").innerHTML = Math.ceil((y - x)/regularLogXp);
 
     document.getElementById("reglogr").innerHTML = Math.ceil((y - x)/regularLogXp);
  
// Calculate XP required
+
// ***** Calculate XP required *****
 
     document.getElementById("xpneeded").innerHTML = (y - x);
 
     document.getElementById("xpneeded").innerHTML = (y - x);
  
// Calculate skillpoints obtained
+
// ***** Calculate skillpoints obtained *****
 
     document.getElementById("spobtained").innerHTML = Math.floor((y - x)/500000)*3;
 
     document.getElementById("spobtained").innerHTML = Math.floor((y - x)/500000)*3;
  
Line 94: Line 94:
 
     document.getElementById("coinsmademagic").innerHTML = (Math.ceil((y - x)/magicLogXp))* magicLogCoin;
 
     document.getElementById("coinsmademagic").innerHTML = (Math.ceil((y - x)/magicLogXp))* magicLogCoin;
  
 +
// ***** Calculate amount of brawlers required *****
 +
    document.getElementById("magicBrawlers").innerHTML = Math.ceil(((y - x)/magicLogXp)/500);
 +
    document.getElementById("yewBrawlers").innerHTML = Math.ceil(((y - x)/yewLogXp)/500);
 +
    document.getElementById("mapleBrawlers").innerHTML = Math.ceil(((y - x)/mapleLogXp)/500);
 +
    document.getElementById("willowBrawlers").innerHTML = Math.ceil(((y - x)/willowLogXp)/500);
 +
    document.getElementById("oakBrawlers").innerHTML = Math.ceil(((y - x)/oakLogXp)/500);
 +
    document.getElementById("reglogBrawlers").innerHTML = Math.ceil(((y - x)/regularLogXp)/500);
  
// Calculate inventories
+
// ***** Calculate inventories *****
 
     document.getElementById("magicInv").innerHTML = Math.ceil(((y - x)/magicLogXp)/27);
 
     document.getElementById("magicInv").innerHTML = Math.ceil(((y - x)/magicLogXp)/27);
 
     document.getElementById("yewInv").innerHTML = Math.ceil(((y - x)/yewLogXp)/27);
 
     document.getElementById("yewInv").innerHTML = Math.ceil(((y - x)/yewLogXp)/27);
Line 102: Line 109:
 
     document.getElementById("oakInv").innerHTML = Math.ceil(((y - x)/oakLogXp)/27);
 
     document.getElementById("oakInv").innerHTML = Math.ceil(((y - x)/oakLogXp)/27);
 
     document.getElementById("reglogInv").innerHTML = Math.ceil(((y - x)/regularLogXp)/27);
 
     document.getElementById("reglogInv").innerHTML = Math.ceil(((y - x)/regularLogXp)/27);
 +
 +
  
  
Line 125: Line 134:
 
     <td id="reglogr"> </td>
 
     <td id="reglogr"> </td>
 
     <td id="coinsmadereglog"> </td>
 
     <td id="coinsmadereglog"> </td>
     <td> </td>
+
     <td id="reglogBrawlers"> </td>
 
     <td> </td>
 
     <td> </td>
 
     <td id="reglogInv"> </td>
 
     <td id="reglogInv"> </td>
Line 135: Line 144:
 
     <td id="oakr"> </td>
 
     <td id="oakr"> </td>
 
     <td id="coinsmadeoak"> </td>
 
     <td id="coinsmadeoak"> </td>
     <td> </td>
+
     <td id="oakBrawlers"> </td>
 
     <td> </td>
 
     <td> </td>
 
     <td id="oakInv"> </td>
 
     <td id="oakInv"> </td>
Line 145: Line 154:
 
     <td id="willowr"> </td>
 
     <td id="willowr"> </td>
 
     <td id="coinsmadewillow"> </td>
 
     <td id="coinsmadewillow"> </td>
     <td> </td>
+
     <td id="willowBrawlers"> </td>
 
     <td> </td>
 
     <td> </td>
 
     <td id="willowInv"> </td>
 
     <td id="willowInv"> </td>
Line 155: Line 164:
 
     <td id="mapler"> </td>
 
     <td id="mapler"> </td>
 
     <td id="coinsmademaple"> </td>
 
     <td id="coinsmademaple"> </td>
     <td> </td>
+
     <td id="mapleBrawlers"> </td>
 
     <td> </td>
 
     <td> </td>
 
     <td id="mapleInv"> </td>
 
     <td id="mapleInv"> </td>
Line 165: Line 174:
 
     <td id="yewr"> </td>
 
     <td id="yewr"> </td>
 
     <td id="coinsmadeyew"> </td>
 
     <td id="coinsmadeyew"> </td>
     <td> </td>
+
     <td id="yewBrawlers"> </td>
 
     <td> </td>
 
     <td> </td>
 
     <td id="yewInv"> </td>
 
     <td id="yewInv"> </td>
Line 175: Line 184:
 
     <td id="magicr"> </td>
 
     <td id="magicr"> </td>
 
     <td id="coinsmademagic"> </td>
 
     <td id="coinsmademagic"> </td>
     <td> </td>
+
     <td id="magicBrawlers"> </td>
 
     <td> </td>
 
     <td> </td>
 
     <td id="magicInv"> </td>
 
     <td id="magicInv"> </td>

Revision as of 07:18, 16 February 2018

Test page from Cypher to make the build-in XP Calculator


Test Firemaking Tables:

Your firemaking XP    
Target XP    
Use knowledge totem No totem Regular Donator Super Donator Extreme Donator
Bonus days No bonus days Bonus days (1st-5th)
Experience needed:
Skilling points you'll obtain:
Level Name Amount Coins made # of brawlers Skillpoint cost # of inventories
1 Regular log
15 Oak log
30 Willow log
45 Maple log
60 Yew log
75 Magic log